natilak Posted August 10, 2018 Posted August 10, 2018 As the title says i'am trying to update the camera when the character is playing an idle in third person using utility.SettingINIFloat("Settings:Camera",Value)... however the method of game.ForceFirstPerson() / Game.ForceThirdPerson() breaks the idle. I Have seen some modder's using the method of PlayerRef.PlayIdleAction(ActionSighted, aTarget) / PlayerRef.PlayIdleAction(ActionSightedRelease, aTarget) - However i can't figure how it is done because when i set the property (Action property Actionsighted auto) in the CK, there is no ActionSighted, ActionSightedRelease to select from... If someone could give some light on the subject or know other way of achieve this it would be much appreciated.
natilak Posted August 10, 2018 Author Posted August 10, 2018 Figured it out. I used playidle function instead with idle RaiderRifleSightedStart and idle RaiderRifleSightedRelease... ex: utility.SetINIFloat("fOverShoulderPosX:Camera", 30)utility.SetINIFloat("fOverShoulderPosY:Camera", 10) PlayerRef.PlayIdle(RaiderRifleSightedStart)utility.Wait(0.0001)PlayerRef.PlayIdle(RaiderRifleSightedRelease)
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