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Model errors and no animation groups - New to modding


Doodledaysh

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Hello,
I am brand new to modding and this is my first time installing and playing Morrowind. I followed this video as it seemed straight forward but I ran into some problems, I did everything in this video successfully without issues.



The mods I installed were:
MGSO
Tamriel Data
Tamriel Rebuilt
Morrowind Rebirth
Morrowind Code patch
Apel rain replacer

After installing these I then tried to play the game but got halted at the very first scene in the boat. Any information would be greatly appreciated, If there is any way for me to give you more information let me know, I'm not that tech savy.

The messages that followed were these:
One of the files that "Morrowind Rebirth - Mercenaries [Addon].ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Model Load Error: Meshes\r\electricfish.nif cannot load file in Meshes\r\electricfish.nif.
Will use the default object Marker_Error.NIF.
Creature "MR_Slaughterfish_Elect00000000" has no animation groups.
Morrowind will crash!
Model Load Error: Meshes\r\rock_crab.NIF cannot load file in Meshes\r\rock_crab.NIF.
Will use the default object Marker_Error.NIF.
Creature "MR_Rockcrab00000000" has no animation groups.
Morrowind will crash!
Model Load Error: Meshes\r\blindfish.nif cannot load file in Meshes\r\blindfish.nif.
Will use the default object Marker_Error.NIF.
Creature "MR_Slaughterfish_Blind00000000" has no animation groups.
Morrowind will crash!
Creature "MR_Slaughterfish_Blind00000001" has no animation groups.
Morrowind will crash!
Creature "MR_Slaughterfish_Elect00000001" has no animation groups.
Morrowind will crash!
Creature "MR_Slaughterfish_Blind00000002" has no animation groups.
Morrowind will crash!
Creature "MR_Slaughterfish_Blind00000003" has no animation groups.
Morrowind will crash!
Model Load Error: Meshes\a\Colovian Fur\hands.nif cannot load file in Meshes\a\Colovian Fur\hands.nif.
Will use the default object Marker_Error.NIF.
Creature "MR_Slaughterfish_Elect00000002" has no animation groups.
Morrowind will crash!
Creature "MR_Slaughterfish_Blind00000004" has no animation groups.
Morrowind will crash!
Creature "MR_Slaughterfish_Elect00000003" has no animation groups.
Morrowind will crash!
Model Load Error: Meshes\x\ex_water_barrel.nif cannot load file in Meshes\x\ex_water_barrel.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\x\ex_shack_toilet.nif cannot load file in Meshes\x\ex_shack_toilet.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\furn_crate_broken_01.nif cannot load file in Meshes\f\furn_crate_broken_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\furn_crate_broken_02.nif cannot load file in Meshes\f\furn_crate_broken_02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\x\ex_chopblock.nif cannot load file in Meshes\x\ex_chopblock.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\x\ex_sawhorse.nif cannot load file in Meshes\x\ex_sawhorse.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\furn_fish_02.nif cannot load file in Meshes\f\furn_fish_02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\furn_fish_01.nif cannot load file in Meshes\f\furn_fish_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\c\c_imperial_skirt.nif cannot load file in Meshes\c\c_imperial_skirt.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\a\a_netch_boiled_pauld_cl.nif cannot load file in Meshes\a\a_netch_boiled_pauld_cl.nif.
Will use the default object Marker_Error.NIF.
Creature "MR_Rockcrab00000001" has no animation groups.
Morrowind will crash!
Model Load Error: Meshes\x\ex_imp_portjamb.nif cannot load file in Meshes\x\ex_imp_portjamb.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\x\ex_imp_portcullis.nif cannot load file in Meshes\x\ex_imp_portcullis.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TM\imp_glove.nif cannot load file in Meshes\TM\imp_glove.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\a\chain\boot_a.nif cannot load file in Meshes\a\chain\boot_a.nif.
Will use the default object Marker_Error.NIF.
Texture "Data Files\Textures\Tx_wicker_tan.dds" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Data Files\Textures\Q_refl_writing_dark.dds" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

 

Edited by Doodledaysh
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Checking online, it looks like a lot of the mesh errors are from Tamriel Rebuilt. Did you register the bsa?

Either download, install, and run BSAReg, or manually edit the .ini file.

 

The ini file is in the main Morrowind file. It's called "Morrowind" and may be listed as "Configuration Settings" under File Type.

Toward the end of the .ini, there should be a section that says ...

[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa

 

... along with any other bsa files. The bsa for Tamriel Rebuilt will need to be listed as well.

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