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So I noticed thier is a limit to how many plugins you can run on skyrim special edition..... is their any way around this? I know thiers the merge plugins xedit scripts for regular skyrim but Idk if it works for special editon. If anyone knows any ways around this limit cap plz tell me below. Have a great day!

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you could try merging plugin data through SSEEdit as OldMansBeard stated (https://www.nexusmods.com/skyrimspecialedition/mods/164)

there is also Merge Plugins (https://www.nexusmods.com/skyrim/mods/69905) which allows you to merge plugins together

both of these pages contain guides , so you should be able to learn to use them through their pages

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  • 2 weeks later...

The limit is, indeed, 255. However, remember that the game, DLCs and Unofficial Patch (which you should always use) each take a plug-in slot. Thus, you really only have room for a maximum of 250 (un-merged) mods. Unless I'm forgetting something else.

 

On a related note, I REALLY appreciate modders who collect their work into one big plug-in ("Populated Skyrim" and "Sounds of Skyrim" being two examples) as this saves you room for additional mods without having to resort to merging plug-ins.

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  • 2 weeks later...

@ OP ... got a question just out of curiosity ? What do you need the full limit or more ? What are you trying to achieve or pursue ? Have you realized that via console command you can have what some mods provide ? Please, do not get offended and I respect your intention in advance, but I would like to know your reasons.

Thanks

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