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Good God fix these vampires


WakahisaSensei

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I see it regularly. I get a new mod, or my load order is slightly off, and the vampires completely break. Sanguinare vampiris doesn't cure after you transform or you don't tranform at all, can't feed, don't get powers as your thirst increases, or don't even get flagged as a vampire. One or all of these happen all the time regardless of how careful you are. Its so damn common. Even with LOOT it seems everytime I start the game there is a random chance this will happen even with the most stable mods.

 

Someone needs to make a scripting mod that provides a permanent scripting fix for vampires/vampire lords. Vampirism seems to be the most fickle thing in this game, which is unfortunate due to how fun it is. This is a serious and recurring problem that I see all the time in comments. The problem is usually load order but LOOT doesn't always fix it. When and where should certain things like Sacrosanct, recemenu, etc be in the load order? Why does a seemingly unrelated mod throw everything vampire related into chaos? I don't know.

 

For clarification on my rant, I installed a CBBE armor mod. Just one armor, unrelated to vampires. Now, all of the above problems are happening to me. LOOT doesn't seem capable of finding/seeing whatever the problem is so I'm not sure what went wrong in the load order. We need a more permanent script fix that forces certain vampire scripts to always be in effect.

Edited by WakahisaSensei
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Stop relying on LOOT for one.

You need to learn how to set up your load order, make patches, and merge mods.

 

Get acquainted with TESEdit and learn how to do Filters that show mod conflicts, and learn how to reduce/eliminate them, don't just go making some demand that "someone needs to make this or that" when you can fix this on your own.

Demanding that someone make something to accommodate every load order, and every single combination of mods used, is an exercise in futility, when YOU can put forth the effort to give yourself the best working load order according to the mods you use.
So, get going, there's a lot to learn and a bunch of tutorials out there on youtube on how to do everything I mentioned.

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Admittedly my modding knowledge is very out of date and computer skills are fairly low, though improving. It honestly didn't seem to me like something that would be as difficult as you suggest it is.

 

I also wasn't really making demands, but requests. My wording may not have been the best though so I apologize for that. I generally try not be demands (and have a bad habit of poorly phrasing requests as either too weak or too strong) but I was frustrated as this is far from the first time my vampires have broken without me making any significant changes. 1 additional armor mod should not break an entire load order with or without LOOT. Hell I've even sometimes lost vampire scripts after a simple reboot of the game with no changes. I stop playing to have lunch, go back, and everything breaks. Once again, I did not think forcing vampire scripts would be as difficult as it appears to be. I've had other more complex problems that had very simple solutions, I thought this one might be the same.

 

Finally, I do not "rely" on loot. It is one of many tools I employ, (including TESedit). However I expected my tools to perform their functions (which ended up being the problem as it was not. In fact it was literally doing nothing for some reason). I had to do a lot of manual labor and research on proper load order and scripts to fix things as a result). I'm fairly knowledgeable of proper load order but Mod Organizer doesn't seem to like keeping mods in order and I regularly have to resort them manually and fix scripting errors. For now things are stable but there does not seem to be a clear cause for this problem. It's simply become a job for me to sort mods before launching the game every single time if I want to play a vampire. Its tiresome, aggravating, and I am desperately looking for a solution. Its quite hard when there is nothing to point at and say "there's the problem".

 

Don't know what's going on because it certainly seems like I'm one of very few dealing with this particular set of problems. Google searches haven't turned up much of anything useful.

 

I hope this didn't sound like a rant as it isn't meant to be. I merely have more information to go on than before I would also like to correct some assumptions. I will take your advice and become even better acquainted with TESedit. There is certainly more I could learn about it.

 

EDIT: To clarify what I mean when I say my computer skills are very low. I can learn things pretty quickly but I know almost no technical terminology. So when I try to learn a process I often need it spelled out in layman's terms or have to stop to look up several words every few minutes. Tech was never my strong suite. If you want to know history, politics, business? I'm your guy. Tech...eh. I'm learning but its going to be a long process.

Edited by WakahisaSensei
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Well...props to you for wanting to learn, and my apologies for coming off 'harder' than I meant to sound.

Getting familiar with TESEdit, and the entire "Xedit" family can give you a LOT of power over your load orders, and make it so you're "in control" when it comes to making things work.

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It has been a bit difficult. My previous modding experience goes back to mostly 2 dimensional games or Mario 64. Its been years since I tried my hand. After stumbling across MxR I decided to learn more about skyrim mods, and eventually I want to try to make some of my own. Modding something like Skyrim is vastly different (or at least seems to be so). So any help/advice is appreciated.

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LOOT, NMM, vortex , or any other mod manager whatever they are, I don't use them. I install mods manually. In my opinion, it is best option.

 

For SKSE mods, ENB, or such things, I just follow the proper installation instructions. The mod author usually added a guide how to manually install something. Be aware of any incompatible/conflicting mods.

 

For armor/clothes, I install them by Adding their textures to data folder. Add their meshes nif files into my own esp file via Creation kit and assign different slot. This way, I can separate the armor mods into separate different parts, so I can mix things up with other armor mods to create mashup different armor. It can also make "incompatible /conflicting mods to be compatible...

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I don't have enough of an understanding to do things 100% manual and/or don't have the free time to do so as thoroughly as might be needed. My studies leave me with very little free time so I'm trying to streamline a great many things. I started off doing things manually until someone suggested NMM, then someone suggested MO, now I'm being suggested manual again. They all have their benefits and drawbacks it seems.

 

For what its worth, everything is finally stable. Since I won't have anytime to really tinker or play Skyrim this week I have to assume it will stay that way. But I'll probably stick with MO and other tools. From my experiences, MO has given me the most functionality and stability of all three options with the least risk. I also don't feel like going through the hoops again just to convert all the mods to be manual after having to set up MO twice (messed it up bad the first time. MO isn't the most intuitive software I've ever used.)

 

Anyway, I appreciate all the help. I will take everything under consideration, including the switch to manual. For now, my next task is likely to merge some mods that need merging.

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I don't have enough of an understanding to do things 100% manual and/or don't have the free time to do so as thoroughly as might be needed. My studies leave me with very little free time so I'm trying to streamline a great many things. I started off doing things manually until someone suggested NMM, then someone suggested MO, now I'm being suggested manual again. They all have their benefits and drawbacks it seems.

 

For what its worth, everything is finally stable. Since I won't have anytime to really tinker or play Skyrim this week I have to assume it will stay that way. But I'll probably stick with MO and other tools. From my experiences, MO has given me the most functionality and stability of all three options with the least risk. I also don't feel like going through the hoops again just to convert all the mods to be manual after having to set up MO twice (messed it up bad the first time. MO isn't the most intuitive software I've ever used.)

 

Anyway, I appreciate all the help. I will take everything under consideration, including the switch to manual. For now, my next task is likely to merge some mods that need merging.

 

Use Vortex, installing mods manually is a PITA and a recipe for disaster, especially with a mod like Sands of Time that has about 6,000 files.

Vortex will automatically install the mods you download and it does a good job of sorting your load order, I currently have a crash free Fallout 4 setup.

Installing manually is for masochists.

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