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Disabling a Force Greet Dialogue Once it has Completed


vicioussarr

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Having a slight issue with a force greet dialogue. Everything fires as it should, on queue. However, once the dialogue is completed (despite having the DoOnce set 1, "say once" ticked on every line" and having an end result that sets the conditions to end) the npc keeps trying to force the pc back into the dialogue.

 

I'm not sure what exactly I'm missing on the end result or in my script that will disable a dialogue that should fire only once during the entirety of the game. And I cannot seem to find a tutorial online that leads me in any positive directions. It's the last piece in this follower mod I need to wrap up the whole project.

 

I appreciate any advice that can be offered.

 

Thanks.

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Have you seen the 'Dialogue & Lip-synch' section of the wiki "Getting started creating mods using GECK" article? Suggest you check out first the 'TIP: Standard Dialog' about where you placed your greeting topic, and then look over the list of tutorials in that section in case there are some you may have missed.

-Dubious-

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  • 2 years later...

Thanks, but that site didn't have the answers I needed; It was just a guide on basic dialogue entry. I ended up writing my own scripts and got the exact result I wanted today after several tweaks.

How did you do this? Funny thing is, my character's name is Vicious.

 

I am writing a story about her for Fallout 3, and the problem I'm having is an NPC is forcegreeting despite the fact a DoOnce type of greeting has not been triggered yet.

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