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How do you make bound armor in the creation kit?


AldenTemple

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Because the spell utilizes textures/models under the form 44 SE model, they won't directly work in LE, as LE uses form 43.

 

The script is pretty simple though. You would just need to define an armor property, then oneffectstart you would call the armor with something like Target.EquipItem(armorproperty).

 

For the oneffectstart, you would do something like Target.EquipItem(armorproperty), and for the oneffectstart - Target.UnequipItem(armorproperty), and Target.RemoveItem(armorproperty).

Edited by SeraphimKensai
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