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Quest Scripting - Tracking Item Value


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I'm trying to make a quest that tracks the value of stolen items in a specific location, just like "The Bedlam Job" quests for TG. I've tried looking at said quest, but its not really been any help. Does anybody know how this works?

 

Edit: Also if anyone knows how I could track whether or not the player has been detected by certain npcs (as in, update quest/objective when they detect you), I'm trying to figure that out as well.

Edited by HeirOfTheSeptems
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Im fairly certain it would be possible to track the value of stolen items via a script using a global value.

 

Check CreationKit.com, there's likely some command that can be used on an object to get it's value, which you could then store for whatever use you might have. You might have to use a condition or keyword to restrict it to only getting the value of stolen items however.

Edited by SeraphimKensai
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