fathairybeast Posted September 10, 2018 Share Posted September 10, 2018 (edited) I'm (poorly) attempting to port the mod to SSE. Here is the original mod:https://www.nexusmods.com/skyrim/mods/60774 The game won't recognize the mod, I've determined this by loading the mod and visiting towns where decorations should be visible (and they aren't). My methodology was as follows: 1. Open the oldrim mod in CK and save it (to change form version 43 to form version 44)2. Unpack the BSA3. Optimize all meshes with Nif Optimizer4. Modify the parent folders to match SSE folder directory (the only change was for the scripts folder, where the oldrim mods contained /source within the scripts folder instead of in their own folder)5. Repackaged all the loose files using archive.exe6. Create a dummy .esp in creation kit (1 kb in size, literally just 'saved' with nothing loaded other than skyrim.esm), the dummy has the same name as the .bsa and .bsl that were created in step 5.7. Create a .7z archive with the .bsa, .bsl, and .esp, the new archive has the same name as the original mod archive.8. install via NMM. Did all that, launched the game and nothing happened. I ran the mod (and its masters) in SSE Edit and no major errors were shown, a couple of conflicts in Tamriel & Windhelm but nothing too serious. Checked Riften, Whiterun, and Solitude and no decorations were present. Any help is appreciated! Edited September 10, 2018 by fathairybeast Link to comment Share on other sites More sharing options...
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