Jump to content


Animals and Navmesh

animals navmesh sea water bug new land mod deer elk rabbits

  • Please log in to reply
No replies to this topic




  • Members
  • PipPipPip
  • 482 posts

Hi everyone,


I am making a new lands mod and it is still very in development. I am having a few troubles with generic animal wildlife, such as deer, elk, rabbits and foxes. Predators work perfectly fine. 

The problem is that they don't seem to follow navmesh whatsoever. Whats more, before I navmeshed the island they were still able to move around normally, and navmeshing it hasnt changed anything, whereas for all other NPCs they couldnt move without the navmesh.


The reason this is a problem is because not only do the animals just sit there trying to run straight through a wall or cliff, but they also run straight into the ocean surrounding my island.

Does anyone know if this is a problem within Skyrim as well, or something I can fix? Ideally I'd just like them to behave like normal NPCs or animals in that they follow navmesh.

I have considered copying the races for the animals and unchecking "swims" on their race data which may fix them going into the water, but I didn't bother in the end since the NPC is told where the water is via navmesh, and since they ignore navmesh I didn't think it would make a difference. Does anyone know if this would work?


Thanks in advance


Also tagged with one or more of these keywords: animals, navmesh, sea, water, bug, new land, mod, deer, elk, rabbits

Page loaded in: 1.133 seconds