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How do we raise the player character's position (eg, in a vehicle)?


EsmeraldaF

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I'm trying to get a vehicle for FO4 to work, using M150's Raider Quad Bike to base mine on, as M150 very kindly says that other modders can use his mods as a base and I have no idea how to do it myself. (I've made vehicles for The Sims 2 and 3 in the past but this is my first attempt in FO4). It's almost working EXCEPT that for some reason the player character's POV is stuck at ground level throughout the whole ride!

 

In The Sims games, the character's position would be adjusted by editing the object's rig in a purpose-made rig editor [but on further thought, maybe the rig is not the problem - see ETA below*], but in FO4 I don't know where to find the equivalent to that - I've tried tweaking things that looked like they might make a difference in Nifskope, but still get the same in-game result, and don't know where else I might find the variable that needs adjusting (maybe in the Creation Kit somewhere?). Here's a short YouTube clip to show what happens (yes, it's a very silly car, I make mostly quirky objects, ha ha. It's a FO4 remake of a car I made for The Sims 2 and 3):

 

 

[video removed now that problem solved]

 

As you see in the clip, the only time you actually see the character driving the car is when it goes off a cliff or similar; the rest of the time, her POV is dragging along the ground. If anyone can tell me what it is that needs tweaking to change the POV, I'd be very grateful. Thanks!

 

ETA: Thinking about it further, I think this is not actually a rigging problem, because the character does appear in the right position when driving off of cliffs where she is visible in 3rd person view for a moment. The problem seems more likely to be with the camera's POV instead. Anyone know how to alter that? So frustrating to be so close except for that darned POV.

Edited by EsmeraldaF
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Update: In case anyone has looked at this thread and wondered what the fix would be, it was the lack of a bounding box - a BIG thank you to BlahBlahDEEBlahBlah for pointing me in that direction! After adding and configuring BSBound, the POV is now working as intended.

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Update: In case anyone has looked at this thread and wondered what the fix would be, it was the lack of a bounding box - a BIG thank you to BlahBlahDEEBlahBlah for pointing me in that direction! After adding and configuring BSBound, the POV is now working as intended.

 

So cool love it!

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