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How many quests are in the game?


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  • 2 weeks later...

The series of Less Generic NPC mods (LGNPC) for various cities and regions add a fairly substantial number of small quests, not that there's any shortage of them in the vanilla game. Put it this way, after 10+ years of fairly frequent play, I haven't completely exhausted the vanilla content yet. There is no way to see everything with one character, and even two is either pushing it pretty hard or still impossible. Several of the faction quests can only be completed if you do NOT join a rival faction, so you can't do all three major House quests using two different characters without extensive foreknowledge of which quests block which other quests, and you cannot do them all with one character. Even the House Telvanni beginning quests include far more than you need to advance, so there's no need to do all of them in one play-through.

 

Several quests are picked up in encounters with seemingly random NPCs, and many are only unlocked by doing some particular thing first, so you won't even know they exist unless/until you happen to do that thing. Basically, the game keeps growing in depth and complexity as you gain knowledge and experience, rather than too often tapping out the available content after the first encounter with each NPC (like some other Bethesda game that followed). It's pretty much a given that you WILL break a few quests long before you even know they exist, either by doing other quests, joining factions, or changing the dispositions of various NPCs along the way. Fortunately, there's no shortage, so you probably won't miss them unless you're keeping track and comparing to some wiki list or something.

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