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Pickpocketing needs a minigame


DarkKRaziel

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Being a totally random skill is boring. Just click, get, repeat. Got caugh? F9. You refuse to load? No worry, keep dealing with the consequences of... consequences of a totally-random act. That sounds fair. You're doomed to get 1 of 10 tries to get screwed. Yeah.

 

I totally love lockpicking. Precision, calm, move the lockpick arround, find the sweet spot... I doubt I'll spend a perk in the tree cause it's useless, and I prefer the lockpicks being hard for the whole game... I also wouldnt spend perks in pickpocket but I would like to increase the skill level and it to be fun... I want to roleplay an assassin thieve.

 

Someone has an idea about it, knows if it exists, or can do something? I found anything, and It's weird... Even if it's not a complicated minigame, maybe some dialogue boxes with some options and you have to choose the correct options FAST in sequence (like "right", "left", "center", you have to choose where to "move the fingers" and every message gives you some info... and more skill means you'll get more chance of correct choices), or something more elaborated... Even making THE SAME LOCKPICKING minigame appearing when pickpocketing would be nice. Nosense, but... it would be a funny minigame. The lockpick level would be generally easier, cause if the lockpick breaks, you get caugh. Depending of the weight and/or value of the item. Easier things. Lockpicks in doors are supposed to break a lot and just keep trying. In pickpocket, one break = you're caugh, so they would be generally easier.

 

What are your thoughts?

EDIT: well, found https://forums.nexusmods.com/index.php?/topic/469316-pickpocketing-overhaul-a-mini-game-like-lockpicking/?hl=%20pickpocket%20%20minigame... but I can't delete this topic

Edited by DarkKRaziel
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