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Help with checking my current Load Order!

falloutnv fallout new vagas bethesda help nexus assistance load order nexus forums fallout

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Hello i need advice on how my current load order looks and whether or not i need to change anything. here it is  :smile:


[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] taleoftwowastelands.esm
[X] oHUD.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Rebalance.esp
[X] Project Nevada - Cyberware.esp
[X] NevadaSkies.esm
[X] ELECTRO-CITY - CompletedWorkorders.esm
[X] ELECTRO-CITY - Highways and Byways.esm
[X] DarNifiedUINV.esp
[X] TTW_StartupMenu.esp
[X] TTWOptions.esp
[X] The Mod Configuration Menu.esp
[X] TTWVaultSuitHotfix.esp
[X] MoriartysTestFix.esp
[X] Project Nevada - Dead Money.esp
[X] Project Nevada - Honest Hearts.esp
[X] Project Nevada - Old World Blues.esp
[X] Project Nevada - Lonesome Road.esp
[X] Project Nevada - Gun Runners' Arsenal.esp
[X] NevadaSkies - TTW Edition.esp
[X] NevadaSkies - Pitch Black Nights.esp
[X] Centered 3rd Person Camera - Unraised.esp
[X] CASM with MCM.esp
[X] My Merged Patch.esp



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Did you run LOOT to sort it? 


Are you experiencing any problems when you make a test run as outlined in the "Testing" section of the wiki "FNV General Mod Use Advice" article?  If not, then you are probably good to go.


Not a particular problem with that "load order", but why not use the  "Project Nevada - All DLC.esp" from the "Project Nevada - Extra Options 1.3" plugin instead of all the separate DLC plugins?  (Haven't played TTW myself, so best to check with their site,  PN does need a specific TTW patch according to the FAQ in the "Wayback Machine" page.)



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