Now, this is not a quick and easy request to answer, because I know it takes quite a bit of effort to port DLL plugins from oldrim to SSE as opposed to simple form edits in SSEEdit, but I am here wanting to learn how to do it, and there is no information on how to even attempt this as far as I can find. So here it is:
I want to learn how to take a DLL plugin made in 32 bit and port it to 64 bit. The plugin Im attempting to work with is the Enchantment Reload Fix https://www.nexusmod...?tab=posts&BH=2 the author egocarib already gave the source code and permission to port to SSE and stated he is not going to be working on a port anytime soon. So now I want help learning how to do it. And Im talking about beginner user with visual studio. I know some coding, but not C++. From what I gathered, porting requires changing the memory addresses since 64bit addresses are different than 32, which really only takes place in the hooks, I think.
So things I want to know:
How to open the source code in Visual Studio to begin porting
How to find what needs to be changed
How to find what it needs to be changed to
and stuff that might be associated with doing the above tasks.
I am willing to discuss on another medium since forums are not good for real time discussion, although if I learn something useful or learn of a site with useful information in that discussion, I may post it here for others who want to take the first few steps in creating/porting SKSE plugins.
If I can get enough help to actually port the plugin, I will upload it and provide credit to anyone that provided help.