So a year and a half ago I worked up and posted a mod that made fairly heavy use of textured lights (the gobo feature in the creation kit.) Specifically, it was a bunch of recolored variants of the bottle lanterns used by the Children of Atom, for use in settlements. There was, however, a slight snag. Unless one of the lights added by Far Harbor was currently loaded, the lights added by my mod would simply load in without the gobo, leaving them as a generic spherical light source. If one of the far harbor lights was loaded, my mod's lights would load just fine, and if placed, would retain that through a save-load cycle. Even more odd, removing the DLC lantern but leaving mine would leave the gobo working fine, even through a save-load. Suffice to say, I never figured out a reasonable way to forcibly load the gobo for my mod, which is a significant part of why I never finished the 2.0 update.
I was never able to find much on them aside from a few threads explaining gobo texture in reference to flashlights and the headlamp, so I figured I may as well ask here: does anyone know of a reasonable way to allow a mod to add a new light that will properly load a gobo texture?