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Newer version of Skyrim than SKSE64 supports - 1.5.53

skse64 skyrim 1.5.53

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#1
vegachanter

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I've got a good game going. Pretty stoked and been binging out on a good mod setup. I boot the game and play for a few hours. I exit and decide to add the "no spinning death animation," mod after crushing a few  bandit skulls just to watch them do their little dance and fall over. When I reboot the game I get this message,

 

   "You are using a newer version of Skyrim than this version of SKSE64 supports.
If this version just came out, please be patient while we update our code.
In the meantime, please check http://skse.silverlock.org for updates.
Do not email about this!
Runtime: 1.5.53
SKSE64: 2.0.8"

 

 

I believe the current build on silverlock is 1.5.50. I have no idea what happened. I thought I was running 1.5.50, but apparently I'm not. I never saw Skyrim do any kind of update, and was unable to find any news online about a recent update. My thoughts were maybe the "no spinning death animation," mod changed something. But I disabled the mod and still get the message. Was just curious if anyone else is having this problem or can confirm that an update hit Skyrim today? I don't mind waiting for silverlock to update the code, but if this is an easy fix that's unrelated to skse64, I'd rather fix it so I can keep binging!



#2
HadToRegister

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Currently Skyrim SE and Fallout 4 say UPDATE REQUIRED in my Steam Browser.

You should turn off AUTO UPDATE on your games on Steam.



#3
HadToRegister

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There is a mod that Automatically back ups the Skyrim SE exe so when and update happens you can restore the old exe and keep playing

Search for Auto Backup or Backup EXE  etc..

I tell people about it in every thread that gets posted about their game updating and having an old version of SKSK64 or F4SE, to download the mod but nobody listens.
I've even posted links, but nobody cares, so I'll give the words to search for from now on.



#4
vegachanter

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There is a mod that Automatically back ups the Skyrim SE exe so when and update happens you can restore the old exe and keep playing

Search for Auto Backup or Backup EXE  etc..

I tell people about it in every thread that gets posted about their game updating and having an old version of SKSK64 or F4SE, to download the mod but nobody listens.
I've even posted links, but nobody cares, so I'll give the words to search for from now on.

 

cool cool, thanks! I will look for that now. Since it all quit working, I've disabled the automatic updates on my Skyrim.



#5
Jintezaku

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This video from GamerPoets was recently released addressing the issue and what specifically causes it and how to prevent it (:

 



#6
vegachanter

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Ok, I figured it out. Posting just in case someone else had the same problem as me.
Press Windows + R
Input: steam://nav/console
In the console: download_depot 489830 489833 583541185188584076
navigate to steam/steamapps/content/app_489830/depot_489833
SkyrimSE.exe 1.5.50 is inside folder - delete version 1.5.53 from your game folder and use 1.5.50


Edited by vegachanter, 03 October 2018 - 08:28 PM.


#7
jfjb2005

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thanks for the tip, bro

My SSE worked until last night, then whatever and kaboum !

So I followed our tip to test on my system.

Got 1.1.5.50 all right but error box: incompatible with SKSE64 build 2.00.10, so I downgraded it to the build 2.00.09. Same error message.

 

But current SSE steam-updated works with SKSE 2.00.09... so far (grin)


Edited by jfjb2005, 05 December 2018 - 08:50 PM.


#8
ericjmz

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Just to say it, there IS another very practical alternative

in fact its the very alternative I'm doing now, on my replay of Skyrim SE (currently I am level 7...basically I'm a slight bit stronger than the average skeever)

 

Just Play the updated Skyrim!

...and every few days check the Silverlock site for the SKSE64 (forthcoming...it Always does eventually!) update

 

The point being you can STILL PLAY your setup

There will be 2 annoyances, but they do NOT break gameplay

 

1. there's an extra little pause when the menus come up when you press 'I' to see said menus...about 3 seconds

2. and also the SKSE64 menu has SOME (for example 'value") but not ALL (for example 'damage') of the various items

 

But the point is you can still play your current Skyrim

As a wild guess, from a NON technical guy, I am guessing its better to prevent the inevitable/eventual save game corruptions than switching back-n-forth from different Skyrim versions

 

eric

 

PS: and still ANOTHER alternative-just disable SKSE64 in your Vortex or NMM

again you'll still be playing Skyrim...in fact you'll be playing it the same way every console player and non-modding Skyrim player plays it!

 

Its hard not having SKSE64 once you've had it, as there's near 100% agreement it is better-but its a minor inconvenience for (what will probably be) a week or so



#9
zeknapain

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Just to say it, there IS another very practical alternative

in fact its the very alternative I'm doing now, on my replay of Skyrim SE (currently I am level 7...basically I'm a slight bit stronger than the average skeever)

 

Just Play the updated Skyrim!

...and every few days check the Silverlock site for the SKSE64 (forthcoming...it Always does eventually!) update

 

The point being you can STILL PLAY your setup

There will be 2 annoyances, but they do NOT break gameplay

 

1. there's an extra little pause when the menus come up when you press 'I' to see said menus...about 3 seconds

2. and also the SKSE64 menu has SOME (for example 'value") but not ALL (for example 'damage') of the various items

 

But the point is you can still play your current Skyrim

As a wild guess, from a NON technical guy, I am guessing its better to prevent the inevitable/eventual save game corruptions than switching back-n-forth from different Skyrim versions

 

eric

 

PS: and still ANOTHER alternative-just disable SKSE64 in your Vortex or NMM

again you'll still be playing Skyrim...in fact you'll be playing it the same way every console player and non-modding Skyrim player plays it!

 

Its hard not having SKSE64 once you've had it, as there's near 100% agreement it is better-but its a minor inconvenience for (what will probably be) a week or so

Mate skse64 is just the script extender, it doesn't DO anything by itself.. It's the mods that require it that may cause the game to break, but I think the only mod you have that uses it is SkyUi and you confuse SkyUi with skse.. they are different things.
On a game with 15+ mods that use skse scripts it's impossible to play until every single mod is updated for the new version. and yes it does break the game prety easily







Also tagged with one or more of these keywords: skse64, skyrim 1.5.53

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