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Full Dialogue Interface idea


NCRSoleSurvivor

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During many segments of the game, Shepard has various dialogue options he/she can choose from. However sometimes it can be a hassle when deciding which one to choose from because the interface only gives you an idea of what he/she is going to say in the conversation through a paraphrase. It really bugs me just sitting there deciding which one to choose from not knowing what it's actually going to sound like when he/she actually says it, and in some cases the dialogue options say the exact same thing, making sitting there pondering what to choose from completely pointless.

 

So my idea to rectify this small issue is to change the display of the dialogue to show the full lines of what your Shepard will actually say, instead having to go off from a paraphrase in order to make your decision. It'll give the player a better perspective and they won't have to sit there wondering what Shepard will actually say when having to pick from a small paraphrase that only gives them an idea.

 

This is just a small idea I thought someone could pick up on and make into an actual thing, I would do this myself I really would, but I do not know where or how to modify the script files in order to change the dialogue interface's text. I do not know much about modding Mass Effect, but I imagine it would be an easy task (but lengthy) since all you have to do is edit some text that'll be appearing on screen. If anyone knows how to pull this off and is willing to explain to me how it can be done, post it here or send me a PM and I'll give it a try, and hopefully if I'm able to bring myself to, I could try doing it myself. Thanks.

Edited by Th3W0lfFr0mTh3N0rth
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  • 2 weeks later...

All you'd need to do is edit the dialogue in the BIOGame_[language].tlk in xml form and then convert it back to tlk. As long as you know what to search for changing the dialogue options is easy. The actual work of replacing the paraphrases would take a long ass time since each and every replacement would be done by hand.

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For full dialogue that would be a lot of text on the screen at the same time, especially so if there are multiple dialogue options. If the layout was presented in such a way similar to DA:O then perhaps, but with the dialogue wheel you would need the text to still be summarized but at the same time actually have relevancy.

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  • 3 weeks later...

All you'd need to do is edit the dialogue in the BIOGame_[language].tlk in xml form and then convert it back to tlk. As long as you know what to search for changing the dialogue options is easy. The actual work of replacing the paraphrases would take a long ass time since each and every replacement would be done by hand.

Sorry for responding after almost a full month. How do you convert tlk to xml and vice-versa? Do you have to use ME3Explorer? If so, what do you do exactly?

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