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This is the post apocalypse. Where is the fetish wear?


NobodySignificant

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Can you really call yourself a post apocalypse without raiders in ludicrous fetish wear?

Where's the *actual* black leather harnesses?

Where are the head to toe gimpsuits?

Where are the skimpy escort's dresses?

 

It can't be censorship, i mean the game has ridiculous gore all over.

 

I would really love for the following things to be made (or found somewhere if they already exist) to enhance a particular playthrough:

1. Gimpsuit. For males and females. An actual full enclosure one. Maybe a recolor of the marine wetsuit from far harbor?

2. Cuffs/collars. Maybe even with spikes. For males and females. I'm disappointed the only proper collar i can put on any character is a frikkin bomb and the dog collar is unusable.

3. Real Harnesses. The "harness" in game is just a bunch of rags.

4. Skimpy skirts and dresses. Gotta match the personality of some characters.....

 

Most important would be a gimpsuit for a male, and after that it's in order of importance.

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I would assume because in a post-apocalyptic world where there's animals like molerats that can bite limbs off like paper, Deathclaws that can cut you in half once again like paper, and laser guns that can turn you into baby powder that you wouldn't wear fetish-wear that won't be that protective.

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I assume, many people would wear skimpy dresses.

 

Not because they would like it or so (ok, some for sure) but more important, because I don't think that in the Fallout World, the "clothing industry" is very big. I don't think that outside of big citys like Diamond City, or Megaton many clothings get produced.

 

So I assume, that the most people would use pre-war clothing and for every pre-war clothing, comes 1 time the day there it is worn out.

 

I think, that we don't see so many skimpy dresses in Fallout is a design choice, not based on realism or something like that.

Edited by taryl80
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I disagree that clothing would be skimpy because the clothing industy is shut down. Lol.. Its been 200years and base skills would have been passed on and actually become more important. Things like sewing and weaving would be taught to many people from the first generation of survivors that knew those skills. The same as hunting, farming, fishing and other practical skills.

 

The outfits would be scrapped together and patchy, but no reason should they need to be revealing. If they can grow stuff, they can farm and they can weave cloth. Also there is animal skins to be used.

 

There would be skimpy clothing, but it would be in places like Diamond City where red light districts would be very popular. Women (and men) wouldn't wear it coz they enjoy it, but its a source of income for survival.

 

But yeah, survivors would be clothed in wastland rag type outfits and animal skins turned to clothing or newer handmade clothing that might actually be quite well made. There wouldn't be as many pre war type clothings around as there actually is in the game. Idk why anyone choose to wear those stupid patched suits in a wasteland.. Seems impractical. Most would rot and fall apart and anything that wasn't inside a vault would give radiation if worn for a long time. There is a reason you can't take souvenirs from Chernobyl.

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Jeez i didn't want to actually start a discussion about the realism of clothing in Fallout lol.

Fetish wear just has been a staple of post apocalyptic raiders forever and i'm missing it. There is still some in FO4, see below, just not weird enough looking.

 

you wouldn't wear fetish-wear that won't be that protective.

Except they do lol.

 

Sack cloth with just holes for the eyes, gasmasks when clearly no one around them is wearing them so they're clearly not needed for their original function, the absolutely dumb harness clothing which is still literally just straps on your body, aren't protective either nor are tiny decorative spikes and studs in random places.

Not to mention that the normal under-clothing of raiders normally isn't a well armored vault suit or something sturdy either but just random rags and leathers, leaving the belly and the arms free.

Not to mention that in previous Fallout titles we could see people expecting combat running around topless like some gladiators, wearing high heeled boots, and almost as prominent cod-pieces as in Fallout 4, just not even made of frikking metal.

The reasons why someone WOULD wear that sort of stuff and stuff made of the bones of fallen enemies are the following:

-It looks menacing and cool. Raiders are mostly not faced with enemies alone, and the one enemy they encounter more than anyone else is humans, so looking threatening is half the battle won, and some fetish and decorative clothing can make you look like you came straight out of a nightmare.

-It also makes you seem less personable and more anonymous, and more *awe*-some, helping with powerstruggles and captives.

-The various belts and straps give plenty of opportunity to attach all sorts of objects and armor pieces, which is useful for people who don't carry their inventory around in a pocket dimension and want to travel light.

-Fetish clothing is mostly really sturdy, and really light, to withstand the BDSM stuff it's used for without hindering it. Which is good if you plan on keeping it from falling apart after so many years.

 

So as you can see there can be a certain logic to wearing that sorta stuff post apocalypse, but this wasn't even the reason why i wanted it, because frankly, it just looks really cool and visually signals the abnormality of the post apocalypse.

Edited by NobodySignificant
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I disagree that clothing would be skimpy because the clothing industry is shut down. Lol.. Its been 200 years and base skills would have been passed on and actually become more important. Things like sewing and weaving would be taught to many people from the first generation of survivors that knew those skills.

Well to be honest this is a bad argument if you're talking about Fallout. These are the same people that lived in literal piles of trash for TWO CENTURIES without bothering to clean it up. Everywhere from Megaton over Diamond city to New Vegas. A few steps away from someone's doorstep is already full with pre-war rubbish.

One would assume that having working infrastructure like water, roads, and electricity would be absolutely top priority after establishing a basic secure shelter. Yet in New Vegas you are the one doing all that work when you arrive 200 years later, in Fallout 3 the roads are untraversable, and project purity took what..... 150 years for someone to come up with. And lets not talk about the previous games where you were the only one with enough sense to actually try to have an automobile instead of riding around on animals like some sort of gibbering tribal. Fallout 4 was actually the only one where at least some people - Diamond City - had enough common sense to have basic plumbing and electricity going and to clean up at least the immediate vicinity of their settlement. This common sense didn't extend to create functional toilets though, THE major source of possible disease.

 

And then there's the fact that people eat a lot of 200 year old food for pretty much all games prior to FO4. There's a larger variety of preserved meals than raw plants you can plant. And that despite the fact that in FO4 clearly a lot of flora has survived.

 

Or the fact that people are in fact wearing almost exclusively old world salvage clothing.

You can't even create new clothing in the vanilla game.

 

The whole Fallout universe is built largely upon the fact that people in that universe are all INCREDIBLY complacent with everything and always have been, apart from the main characters.

 

So yeah, in conclusion: If there's weird/creepy/menacing looking fetish clothes around, which are as stated above lightweight and durable, you bet your putt people will use them.

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I disagree that clothing would be skimpy because the clothing industry is shut down. Lol.. Its been 200 years and base skills would have been passed on and actually become more important. Things like sewing and weaving would be taught to many people from the first generation of survivors that knew those skills.

Well to be honest this is a bad argument if you're talking about Fallout. These are the same people that lived in literal piles of trash for TWO CENTURIES without bothering to clean it up. Everywhere from Megaton over Diamond city to New Vegas. A few steps away from someone's doorstep is already full with pre-war rubbish.

One would assume that having working infrastructure like water, roads, and electricity would be absolutely top priority after establishing a basic secure shelter. Yet in New Vegas you are the one doing all that work when you arrive 200 years later, in Fallout 3 the roads are untraversable, and project purity took what..... 150 years for someone to come up with. And lets not talk about the previous games where you were the only one with enough sense to actually try to have an automobile instead of riding around on animals like some sort of gibbering tribal. Fallout 4 was actually the only one where at least some people - Diamond City - had enough common sense to have basic plumbing and electricity going and to clean up at least the immediate vicinity of their settlement. This common sense didn't extend to create functional toilets though, THE major source of possible disease.

 

And then there's the fact that people eat a lot of 200 year old food for pretty much all games prior to FO4. There's a larger variety of preserved meals than raw plants you can plant. And that despite the fact that in FO4 clearly a lot of flora has survived.

 

Or the fact that people are in fact wearing almost exclusively old world salvage clothing.

You can't even create new clothing in the vanilla game.

 

The whole Fallout universe is built largely upon the fact that people in that universe are all INCREDIBLY complacent with everything and always have been, apart from the main characters.

 

So yeah, in conclusion: If there's weird/creepy/menacing looking fetish clothes around, which are as stated above lightweight and durable, you bet your putt people will use them.

 

People aren't complacent though. New Vegas showed two civilizations that are functional, have industry and a degree of rebirth. The NCR has been building farms since they were Shady Sands, we see farms in New vegas and the only one to revolve around hunter scavenging is 3 which had a very little understanding of the series.

 

Even in 4 we're told that settlements tried to organize a government and rebuild but ended up falling because of squabbling and factional in-fighting. People aren't complacent they're trying to survive to get to the point of rebuilding some future for themselves.

 

"Why is Megaton and Diamond City filled with trash" ok where would they put it? People living in trash is also not entirely new, after the collapse of the Roman Empire a lot of newly built cities in Europe didn't have sewers because people lost the knowledge of how to build waterworks, in the 1980s before the economic bubble collapse in Japan it was common to find even heavily visited entertainment districts in Tokyo or Osaka filled with trash bags and litter along it's walls.

 

Right now most of the world is in a new Dark Age. The NCR is pretty much the only civilization that isn't subjected to this due to numerous factors that not everyone in the world has, like the teachings of the Followers of the Apocalypse, electric lines, infrastructure or sewage systems.

 

As for fetish gear, yea it's time for that to just stop being a thing in post-apoc. It's fine for stuff like Mad Max or Fist of the North Star but those are really old, the trope of fetish gear wearing raiders is really not great. Also given everyone is wearing wintery clothes it's probably safe to say that the Commonwealth is colder then say the Mojave, NCR or capital wasteland.

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a) The fact that there's a new dark age was sortof the point is was trying to make to counter the other commenter who said they'd have passed down all knowledge.

b) Well i like that trope for the reasons given in my first comment. If you don't like it, that's fine, but don't say it's unwarranted or unrealistic. And on top of the in universe explanations it's also a great storytelling device to show the disconnect from the normal world, without needing to show constant reminders than an apocalypse happened.

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Imagine yourself now, how a raider on psycho, or a tribe start to tailor. By those people you can already be impressed if they kill enough animals to get there hands on enough leather for ... whatever clothing (and not getting killed by trying to kill a animal).

 

"Civilisation" (not judging now the culture of some major factions) comes in the Fallout universe with the major factions and in some cases with the player (like the NCR, or BoS or other Factions). But besides that, I think the people should be more worried about the next deathclaw cave nearby, as if they are now clothed in the standard we know.

 

In my opinion is this one of the greatest weaknesses of Fallout 4. It doesn't shows the player, the real daily life struggle of the people in the post war america (and yes, I can imagine that it is much harder to show, on an credible level to the player with the whole "clean and spooky institute-evil-af" stuff going on in the commonwealth) like the games before.

Edited by taryl80
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