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Voiced Dialogue Creator - Software designer/planner needed

mod external tool visual c# software

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#1
Jintezaku

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HELP WANTED, READ BELOW!

 

As of right now, this is the active Development page for the Voiced Dialogue Creator.

Be sure to follow this topic if you want to stay updated with the development.

 

Attached File  Voiced Dialogue Creator release white half size.png   66.35KB   0 downloads

 

 

This project aims to bring Skyrim modders a tool to create flawless new dialogue using the vanilla voices. This software is being designed to give small teams and one-person armies the tools to create DLC sized voiced expansions,

without having to record single a word.

 

 

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Overview of features

_____________________________________________________________________________

 

Custom text-to-speech engine

 

This program will have a TTS engine specifically designed for each Skyrim voice actor. This will feature both manual and automatic generation of words and sentences. A manual visual editor will be added to provide maximum control to the end-user. From this tool you can save and load “Sentence Project” files, import and export .wav files, manage sentence libraries and export/import sentence libraries.

 

 

 

Word Creation Tool

 

While Skyrim's base catalog of voice acting is impressive, it's nowhere near the total current 171,476 active words in the English dictionary. This framework will allow you to create words from scratch using optimized vanilla voice files. From this tool you can save and load “Word Project” files, import and export .wav files, manage word libraries, export/import word libraries and manual editing of both existing and created words.

 

 

Post-production

 

Post-production is key in making or breaking the quality of sound, even more so in something as delicate as human speech. For this reason, a lot of focus will be put on giving end-users the most options in customizing and optimizing their creations. These will include EQ, reverb/echo, layering, mixing, panning, transposing, distortion and compression. To give people even more control, options are being considered to add .vst support in a future build.

 

Help wanted!

 

Because this project is so new I am currently the only one actively developing the software, and therefore I have to keep the scope within reasonable limits. I have a lot more features in my mind that I would love to implement but this is a fool's errand to do alone. If you have any experience developing in C# (preferably in Visual Studio), software design, sound engineering or phonetics, and want to help on a big project that will span several months, maybe even years, send me a message!

 

 

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First release

 

Alpha 1 will be released in October 2018 and will feature the following

_____________________________________________________________________________

 

Creation of sentences and words using basic TTS (female Nord voice only)

 

Live playback and media controls

 

File browser

 

Saving/loading “Sentence/Word Project” files

 

Exporting/Importing sentences and words to .wav file.

 

Some form of post-production (I am still assessing which to prioritize, I have a framework in place for all features)

 

 
Attached File  VDC alpha 1 build 4.png   41.04KB   0 downloads
(VDC as of 07-10-2018)

Edited by Jintezaku, 07 October 2018 - 10:54 PM.


#2
OldMansBeard

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Two pieces of advice:

 

(1) Write the end-user documentation first. Get potential users to read it and give you feedback. Adjust it to what they tell you. At this stage, it's easy to change because you haven't invested any time in coding it. Then, when it looks right, code something that does exactly what it says, no more, no less.

 

(2) Get a buddy to read your code and tell you if they don't understand it. Source code is not for the compiler to compile, it's for other people to read. If it makes sense to them, there's a fair chance it will make sense to the computer.



#3
Jintezaku

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Edit:

  • Logo added (most important thing of course)
  • Deleted personal message (ain't nobody got time for that)
  • Updated screenshot to most recent alpha build
  • Updated layout
  • Updated timeline

 

I'm going to try my best to get a first alpha build into people's hand at the end of next week, though this might be pushed back because my birthday is next weekend.



#4
Jintezaku

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Another edit:

  • Updated page info to reflect decisions made in the design document.
  • Scrapped Dialogues of Skyrim mod info due to it not being actively developed at this time.
  • Updated help section to give a better indication of open positions.


#5
Jintezaku

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Yet another update! (I've been working for nearly 24 hours straight now)

  • .wav encoder added
  • Media Player functions added
  • Optimized code & file structure
  • Applied unified naming conventions
  • Added descriptions through comments to all code
  • Added sub-directory support to file browser
  • Added category support to file browser
  • Added output device selection
  • Added text input for sentences
  • Updated screenshot to reflect changes

 

At this rate it's highly likely a first alpha release will happen soon.


Edited by Jintezaku, 07 October 2018 - 08:15 AM.


#6
montky

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how goes this awesome project, Jintezaku?

I'm impressed at your ergonomics at your approach.



#7
TheWanderer001

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Is this project still alive or gone to the great mods grave yard.







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