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Need some help with convert custom mesh in .nif


justforcensor

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So, I'm nob in moding, and my first try is weapon.

I'm following the MikeMore video tutorial

1 triangulate mesh
2 export as .obj
3 past in outfit studio
4 export as nif
5 copy the block from my custom made .nif,

6 paste in base nif (combat rifle reciever)

7 rename

8 transform it

9 and where is the fun starts: when I copy block branch from base LightingShaderProperty and paste in my custom block, mesh turns black (from white, the base mesh is purple b.t.w.).

Anyway I manage to insert this nif in the game with Fo4Edit (not creation kit like in MikeMore tutorial because my creation kit is not responds) and it turns invisible. Can someone point where I screw things up?

in attachment is two files:
test1 (before LightingShaderProperty copy)
test2 (after copy, when mesh turns black)

P.S. and excuse my english grammar pls.

P.S.S I figure out how to make creation kit work.

P.S.S.S creation kit crush when I try to add custom .nif)

Edited by justforcensor
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