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Arrows and enemies re-using them

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Anyone knows what's exactly the CK option that stops this from happening?

Tried making some enchanted arrows only to find out the minute an enemy with a bow got hit by one, they had an unlimited supply of enchanted arrows to fire back at me.

Given the amount of enchanted arrows mods out there this should be simple right? Just can't seem to find it.




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I'm not entirely sure, but why not just look at "bound arrows" (used with the bound bow) script to see if any hints are there?




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This is actually an exploit people use to get "infinite arrows". I have a sneaky suspicion this might be difficult to fix, especially if the unofficial patch hasn't addressed it(which I'm not sure it hasn't). Being unfamiliar with the library of functions, I would be inclined to search AI package data and check for any remove item scripts or remove item procedures. Or, perhaps, modify one of the global packages to include a lightweight procedure to ensure NPCs remove the correct ammo when attacking. Maybe theres a global or magic effect giving NPCs infinite ammo?


If you do find this fix, would you mind posting the solution here?

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