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Vortex


KingThunder2

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Well, KingThunder2, it appears that you and I didn't listen to the warning on the Vortex download page. It says, "If you currently have a stable working mod setup with an alternative mod manager you can stick with it, but you might find Vortex a good alternative for your next modding setup."

 

I'm always eager to try new things, so I transferred my current mod list of 220 items to Vortex without paying attention to this "warning". The transfer of files went really smooth until they were all installed. Then, Vortex told me I had over 50 conflicts between my mods. Hey, they were running fine on NMM !! Why the problem now ?

 

So, in answer to your question, yes, you can go back to the old NMM to play your game again. But, you are in store for some headaches. It appears all of my 159 plugins for Skyrim were removed from NMM in the process of switching to Vortex. So, now I get to spend the entire day re-installing mods so I can get the plugins back.

 

To make this easier for anybody reading this, DO NOT TRANSFER YOUR STABLE MODDED SKYRIM TO VORTEX. :mad: :ohmy: :confused: Only use Vortex on a new game you've never played before.

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Um... the reason why the conflicts are popping up is because you have mods that overwrite files from other mods.

With NMM, it came up as a box asking if you wanted to overwrite, or keep the files that you already have.

This, however, is a very poor way to handle that. As the number of mods that you download increases, you may find that the number of mods that replace one file increases.

So let's say that you downloaded four major texture packs, and all four of them has a handful of textures that they all replace. Well, if you wanted that handful of files to be used from that one pack, you would need to reinstall that pack, and overwrite everything else. This takes time. Depending on your hardware, the re-installation of the pack can take anywhere between a minute to five minutes. This time increases even more if you wanted to switch up the order in which the packs are installed.

However, with Vortex, you can say, I want Pack C to overwrite Pack's A,B and D.

As long as you are paying attention to the order of the packs, you can adjust what packs are being loaded, in what order, with the last having priority over all, and do this in less than a minute.

So as you can imagine, if you had to re-install four packs, it can take upwards of eight minutes to do so, every single time. With Vortex? A minute or two at the most.

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Thanks for explaining about the conflicts listed on my Vortex mods, FlamingCheeseMonkey. For some reason, I always associate conflicts with TES5 and LOOT, not with the overwrite box that pops up on NMM.

 

I still do think that it will be a lot easier to try Vortex with a brand new game, so I can pay close attention to the Packs I want to overwrite.

 

Appreciate the detailed explanation.

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Um... the reason why the conflicts are popping up is because you have mods that overwrite files from other mods.

 

With NMM, it came up as a box asking if you wanted to overwrite, or keep the files that you already have.

 

This, however, is a very poor way to handle that. As the number of mods that you download increases, you may find that the number of mods that replace one file increases.

 

So let's say that you downloaded four major texture packs, and all four of them has a handful of textures that they all replace. Well, if you wanted that handful of files to be used from that one pack, you would need to reinstall that pack, and overwrite everything else. This takes time. Depending on your hardware, the re-installation of the pack can take anywhere between a minute to five minutes. This time increases even more if you wanted to switch up the order in which the packs are installed.

 

However, with Vortex, you can say, I want Pack C to overwrite Pack's A,B and D.

 

As long as you are paying attention to the order of the packs, you can adjust what packs are being loaded, in what order, with the last having priority over all, and do this in less than a minute.

 

So as you can imagine, if you had to re-install four packs, it can take upwards of eight minutes to do so, every single time. With Vortex? A minute or two at the most.

 

Thank you for this clear, concise explanation of mod conflicts and their resolution in Vortex and NMM. Because there is so much confusion and misunderstanding about Vortex and mod conflicts, I think your post ought to be pinned to the very first page of this forum. Many people new to Vortex are obviously not reading the excellent Vortex help material in the Nexus Wiki. In coming to this forum, maybe they would see your post before asking questions that have already been answered.

 

When it comes to dealing with overlapping files (mod conflict), Vortex offers the quickest, cleanest, and least cumbersome way to handle the issue.

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Um... the reason why the conflicts are popping up is because you have mods that overwrite files from other mods.

 

With NMM, it came up as a box asking if you wanted to overwrite, or keep the files that you already have.

 

This, however, is a very poor way to handle that. As the number of mods that you download increases, you may find that the number of mods that replace one file increases.

 

So let's say that you downloaded four major texture packs, and all four of them has a handful of textures that they all replace. Well, if you wanted that handful of files to be used from that one pack, you would need to reinstall that pack, and overwrite everything else. This takes time. Depending on your hardware, the re-installation of the pack can take anywhere between a minute to five minutes. This time increases even more if you wanted to switch up the order in which the packs are installed.

 

However, with Vortex, you can say, I want Pack C to overwrite Pack's A,B and D.

 

As long as you are paying attention to the order of the packs, you can adjust what packs are being loaded, in what order, with the last having priority over all, and do this in less than a minute.

 

So as you can imagine, if you had to re-install four packs, it can take upwards of eight minutes to do so, every single time. With Vortex? A minute or two at the most.

 

-ALSO- you are given the option to deal with INDIVIDUAL files that are conflicting, adding even more control than just overwriting one mod with another.

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I agree with you, JimMcCambridge. They (the creative crew and support staff behind Vortex) may want to re-consider changing the word "conflict" to something else. The word "conflict" insinuates that there is something wrong with your mods, when in fact it's as easy as overwriting, or prioritising the textures you want to replace. Like Augusta Calidia stated in this forum, there are a lot of helpful videos to teach you this process, not to mention the FAQ section.

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I agree with you, JimMcCambridge. They (the creative crew and support staff behind Vortex) may want to re-consider changing the word "conflict" to something else. The word "conflict" insinuates that there is something wrong with your mods, when in fact it's as easy as overwriting, or prioritising the textures you want to replace.

 

Perhaps we should use this thread to come up with some alternatives to "mod conflict." I suspect that many people new to Vortex and/or the modding scene are intimidated by the word "conflict" and flee in terror.

 

For starters, off the top of my head I suggest "overlapping files." It's a rather underwhelming, prosaic substitute for "mod conflict." My feelings won't be hurt and my self-esteem crushed if people reject it. But please replace my suggestion with something that will genuinely help new Vortex users to understand and use Vortex.

 

Edit: Personally, I have no objection to the use of "mod conflict" in Vortex, because that's what it is. In fact, I would prefer to keep the expression. However, given a number of posts that I've seen, I have some concern that the expression "mod conflict" creates a bit of a PR problem for Vortex. If that could be resolved by substituting an expression of equal or greater descriptive clarity, then I think that would be a good thing. However, this is not a hill I wish to die on, and I'm happy to stick with "mod conflict" if Tannin and team think it's the best phrase to use.

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:thumbsup: Sounds good, Augusta. When I saw that I had over 50 "conflicts" on Vortex, I ran back to NMM like a dog with its tail between its legs. Something like "overlapping files", "priority files", or even "adjust order" is a lot less intimidating.

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