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[Request] Xedit script for adding additional races to ARMA Records

xedit fo4edit fallout 4 race mod custom race script

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#1
cheesetoast8

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I'm wondering if anybody could make an XEdit script that will patch any selected Armor Addon records to include a specified "Additional Race" entry.

I just want a script that will apply this override (see image) to all selected ARMA records so that i don't have to do it manually for all of them.

 

Attached File  Capture.JPG   61.36KB   0 downloads



#2
BigAndFlabby

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Try this. If you need to change the RACE FormID it's in the top of the script in the Initialize function. Change line 15, with slAddRACE.Add. If you want more than one RACE added, then add another line just like it with the proper FormID of the race you want added. Note that the file you run this on needs to have access to the form. So if it's not provided by that file it needs to have a master pointing to it. Also there is no checking to see if the base MNAM race points to the race you want to add, it will just add it to the MODL additional races list regardless. I borrowed this from another script and made some changes, I don't remember which one though.
Spoiler

Edited by BigAndFlabby, 18 October 2018 - 07:40 PM.


#3
cheesetoast8

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Try this. If you need to change the RACE FormID it's in the top of the script in the Initialize function. Change line 15, with slAddRACE.Add. If you want more than one RACE added, then add another line just like it with the proper FormID of the race you want added. Note that the file you run this on needs to have access to the form. So if it's not provided by that file it needs to have a master pointing to it. Also there is no checking to see if the base MNAM race points to the race you want to add, it will just add it to the MODL additional races list regardless. I borrowed this from another script and made some changes, I don't remember which one though.

Spoiler

 

Thank you! this worked exactly how i need it to :)



#4
Angahran

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This may be a dumb question, I don't know anything about xEdit scripting, but how difficult would it be to make this script remove the races from the Armor Addon instead of adding them ?







Also tagged with one or more of these keywords: xedit, fo4edit, fallout 4, race mod, custom race, script

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