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Enderal: Two years later, new DLC, and more


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#21
Ghostfishman

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True dedication and a great and honest attitude within your studio!! It does my heart good to know it still exists. When Enderal comes in a Skyrim SE version I'll definitely give it a play through. Good interview by the way.

#22
aufisch

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I played through Enderal twice, and I will happily play through it a third time when "Forgotten Stories" comes out. It is an amalgamation between my most favorite games ever (Dragon Age Origins and Skyrim).

What is particularly striking next to a fabulous and endearing story, is the soundtrack. Marvin if you read this; your music is wonderful, and I would love to hear it played by a real orchestra instead of a synthesizer (the dynamics are a bit off at times for string instruments). I am aware that this would be way to expensive so this is just wishful thinking from my side. :)

#23
Xilandro

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Hyped af for Forgotten stories! And I really hope to see a standalone game in the world of Vyn in the future.

#24

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In response to post #65047821. #65048711, #65049131, #65057191, #65058311 are all replies on the same post.


Spoiler

Not denying 64 bit is the definite endgame, but a lot of "downsides" being mentioned are not. Just requires a little more proper setup for classic. And classic still has the capability of superior visuals

#25
LoD7995

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Now that Enderal has its own steam entry, does it deserve its own nexus page?

I'm deeply impressed by all the effort that went into Enderal. Really hyped for the DLC!

#26
BinakAlgo

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Projects like this are the ones that awe me, how a group of volunteers financed mostly with their own money and through create basically a new game of a high quality.

I congratulate the whole team for this (and another) works, it is impressing and inspiring.

#27
CodeNamed1

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So When does the DLC come out?? After reading this I am anxious to try it out; expecially now that it has own Steam Page. Maybe I should just play it now

#28
CyniclyPink

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Great Interview about an exceptionally great game.

#29
skinnytecboy

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Great interview. I have yet to play this, but after reading this, I am defo gonna give it a try.

#30
axonis

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Finally, and this goes hand in hand with the previous point, always maintain an atmosphere of creativity and excitement. These are the fuel of any modding project, and as soon as a team member feels like they can’t “realize their dreams” in your project, the chances are that he or she will drop out soon.

This is an important point, when creative and talented members are not respected in one's project and when they do not receive their deserved credit, they should leave quickly.

A team member working for free should never see an obligation to serve one's project, nor care if their absence brings it to shambles. Instead, the team member should only consider 3 factors:

1) Fun
2) Credit
3) Contribution to the gaming community, but not necessarily via the project Sometimes it's better to simply ditch a team project and serve the community by going solo.

Finally, a team member should always keep in mind that they retain the copyright of their contributed work, unless they've done something incredibly stupid as to sign a legal document waiving their rights for free.




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