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Running Skyrim SE with 255+ plugins


RetroCh1cken

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Exacly what the title says.

I've just started using MO2, my last mod manager was NMM and discovered after a while I could have over 255 plugins in MO2. Is this something specific to MO2? I thought there was a limit with the engine or something which prevented users to have more then 255 plugins (without merging them).

 

Also a picture of it

https://gyazo.com/23b51cdd821097761fd0090f7e457e2d

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You can have 255 plugins but that doesn't mean the plugins after 255 will work. The game won't read anything beyond that. MO2 just doesn't give the warnings NMM does. Even Vortex, the new one that replaces Vortex, doesn't give you the warnings.

Hmm, so the plugins that gets loaded last doesn't actually get loaded? Cause it seems like all of my plugins works

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You can have 255 plugins but that doesn't mean the plugins after 255 will work. The game won't read anything beyond that. MO2 just doesn't give the warnings NMM does. Even Vortex, the new one that replaces Vortex, doesn't give you the warnings.

Hmm, so the plugins that gets loaded last doesn't actually get loaded? Cause it seems like all of my plugins works

 

They don't. The 255 was never a limit of NMM. It was a limit of the game engine itself. As in the program code of the game was never designed to recognize beyond 255 plugins.

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You can have 255 plugins but that doesn't mean the plugins after 255 will work. The game won't read anything beyond that. MO2 just doesn't give the warnings NMM does. Even Vortex, the new one that replaces Vortex, doesn't give you the warnings.

Hmm, so the plugins that gets loaded last doesn't actually get loaded? Cause it seems like all of my plugins works

 

They don't. The 255 was never a limit of NMM. It was a limit of the game engine itself. As in the program code of the game was never designed to recognize beyond 255 plugins.

 

Oh, good that I was able to find this out before I started my new character. Welp, time to start merging

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