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NPCs getting thrown out of bounds (traps).


Mebantiza

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This is an old, but kind of situational problem that comes up in game play from time-to-time, is annoying, and Ive often wondered if it has a solution.

 

Traps, mainly, swinging blades, overhead, or ground does not really matter, can, 'push' an NPC through a wall, and out of bounds. It commonly occurs when an NPC runs through a swinging trap. Now it, seldom effects hostile NPCs as they usually, are quickly killed and ususally dont live long enough for it to matter. BUT, folllowers, often being protected or essential even, don't. They get caught in the blades, and (can) get pushed right into and through the walls, defying collision, and ending up out of bounds. Yes, you can just zone and they reappear at your side, but is there any kind of 'fix' for this problem that we can implement so it simply cannot occur?

 

Been watching this happen for years now, with no 'solution' I can find.

 

 

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