Jump to content

g0kur

Recommended Posts

Hello, so Ive created a custom head mesh for fallout new vegas and it's working and showing in game. I then created .tri file with the blender TRI file scripts and facial animations is all working.

 

The only file left is .egm , so how do I create .egm file for custom mesh? I tried Oblivion conformulator tool, but the tool needs proper .egm file before able to generate a new .egm file. How am I supposed to generate .egm with conformulator when I don't have a valid .egm file to begin with?

Link to comment
Share on other sites

I never thought that the custom made .obj will work with the stock .tri and .egm to create new sets of files. Silly me, trying to use custom made .tri to generate .egm, which gives an error of "invalid head egm". Feeling so dumb right now.

 

Anyway, thank you for clarifying that.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...