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[LE] Big Quest Mod Help


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Hi. I have a big idea for a quest chain mod. I want to say it's DLC sized, but it's not quite THAT big. It's fairly long, but it's mostly simple. The real thing I want to focus on to set this mod apart is the story. I'm a writer, and I can build areas with the Creation Kit, but I'll need help with getting the quests and new NPCs to work. I should add, it should be totally voiced. I can handle that part, and the writing, it's just a matter of making the quests.

 

To give you an idea of what I'm thinking of, it's kind of what the Civil War SHOULD have been. It's a new faction/guild, but it's all within Skyrim, so no new lands or anything, I'd LIKE to use a fair amount of vanilla locations, but you'll have to tell me if that's possible. Message me or reply here if you're interested.

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Look, I was in your shoes like two months ago - I can write, I can make stories, I can create simple areas. But how to make it working without knowing how things work with scripts, quests, and the whole rest? I learned it. And I strongly recommend you to try making your mod on your own - it won't hurt to learn how to do it and when you'll be certain you can sacrifice your time for this for a longer period of time, then start looking for help. It would be sad if people got devouted to this and you decided that you no longer want to do it.

 

Here is my advice:

*read this:

 

It will give you almost all information you need to get your mod going. You don't have to do all exercises, I didn't - after a while, you simply find out how things work on your own. Just grasp the basics and look out for tips or things you didn't know.

*make at least a first NPC for your mod. Check if he can talk, if his quest triggers properly, if nothing glitches, if it's working with other mods.

*if you want to do something and you are sure that something similar already happens in game, don't waste your time on trial and error - find what you remember and copy it, and then change it for yourself. Easier and faster.

 

Fair warning: I had some problems with getting quests started and dialogues to appears. And behaviour to work properly. I still don't know why it didn't work and then started working suddenly, but if it happens for you, try some random settings before panicking.

 

If you get stuck with scripts, feel free to ask people on forum. They usually answer this kind of questions rather quickly.

 

If you'll need some help with something, feel free to ask me - I already experienced bizarre things in my short experience with CK, so perhaps I'll be of some help.

 

And yes, it is possible for using vanilla locations, but it can be tricky - usually those vanilla locations are already used by something and you'll have to do some work before turning them into something useful during your quest. I've never done that for the moment being, so I cannot help you with this one. Yet.

 

As I said, I'm eager to help, though quite busy and I might not have time from time to time. But no fear, just ask - or even better, send me a message. I'm getting an information on my e-mail and can check it immediately after looking at my mail.

 

Wish you best luck with your mod!

Edited by nayakri
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