Jump to content

[LE] Help needed with activator script


TyburnKetch

Recommended Posts

IT WORKS!!!

 

OnCellAttach()

if Self.IsEnabled()

 

Else

 

On the dummy INT activator that is now hidden behind a wall.

 

You guys had given me the answer really early on but I was too blind to notice. The EXT activator simply needed a line to enable the INT Activator. The OnCellAttach seems to navigate past the Is3Dloaded issue I seem to have ... however I technically do not know about this command and i am unsure of the correctness. I mean it works ... but i'm unsure of any possible ramifications.

 

Thank you all again for all your help.

Edited by TyburnKetch
Link to comment
Share on other sites

  • Replies 40
  • Created
  • Last Reply

Top Posters In This Topic

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...