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Can't mod any weapons. WMX Related(?)


ATalkingMicrophone

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My load order:

 

 

FalloutNV.esm=1

DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
FCOMaster.esm=1
FreesideOpen.esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=1
NVStripOpen.esm=1
Uncut Road to Legate's Camp.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Cyberware.esp=1
NevadaSkies.esm=1
SomeguySeries.esm=1
L38NoBGM Suite.esp=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
Vurt's WFO.esp=1
NVInteriors Addon.esp=1
FCO - NPC Changes.esp=1
FCO - GlowingOne.esp=0
Project Nevada - Dead Money.esp=1
Project Nevada - Honest Hearts.esp=1
Project Nevada - Gun Runners' Arsenal.esp=1
EVE FNV - ALL DLC.esp=1
IMPACT.esp=1
outsidebets.esp=1
FreesideOpenPatch.esp=1
Uncut Wasteland FSO OB.esp=1
TLD_Travelers.esp=1
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp=1
TheSinkRemodel.esp=1
populatedcasino-medium.esp=1
populatedcasino.esp=1
StripOpenMain.esp=1
vault22FloralOverhaul_Update.esp=1
WeaponModsExpanded.esp=1
lexx_brahmin-betsy.esp=1
WMX-DLCMerged.esp=1
WMX-EVE-AllDLCMerged.esp=1
YUP - WMX EVE PN.esp=1
Project Nevada - Old World Blues.esp=1
Project Nevada - Lonesome Road.esp=1
YUP + EVE + IMPACT.esp=1
IMPACT - AllDLC.esp=1
christinecos.esp=1
WMX-ArenovalisTextures.esp=1
357retex.esp=1
GRA WRP Compatibility Patch.esp=1
Project Nevada - WMX.esp=1
Project Nevada - EVE All DLC.esp=1
Project Nevada - IMPACT.esp=1
FCO3-PNEquipment.esp=1
FCO + YUP.esp=1
FCO - OHSB NPC Edits.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
TheInheritance.esp=1
PNEquipment-FreesideOpen.esp=1
FCO3-FreesideOpen.esp=1
TMCOTT - Restored.esp=1
Classic FO SM_v1.2.esp=1
RPM - Remove Pre-order Messages.esp=1
Simple DLC Delay.esp=1
MarcusBrightSkinmod.esp=1
CIB Bighorners - HH.esp=1
MarcusInvFix.esp=1
Clarity.esp=1
Ragdolls.esp=1
CorpsesUseVanillaSkeletons.esp=1
CIB Bighorners.esp=1
FreesideOpen-Ragdolls.esp=1
New Icons For T-51B FONV Edition.esp=1
NVInteriors_Rewritten.esp=1
1nivVSLArmors.esp=1
Russell.esp=1
NewVegasBountiesIII.esp=0
FCO - Russell.esp=0
Bobblehunt.esp=1
ProjectFNVIcons - Misc Items.esp=1
Nuka Cola Enhanced.esp=1
lexx_brahmin-variant.esp=1
NewVegasBountiesFSOPatch.esp=1
FSOmusic.esp=1
Freeside Open Patch.esp=1
avangraffscorned.esp=1
Uncut Cottonwood Cove Shack.esp=1
Primm Reputation Restored.esp=1
TheBetterAngels.esp=0
SaveCass.esp=1
Uncut Greenhouses.esp=1
Uncut Bison Steve Trees.esp=1
Vanilla Intro Plus.esp=1
NukaCola-Ojo.esp=1
ADAM Complete.esp=1
1nivPNSLPatch.esp=1
The Mod Configuration Menu.esp=1
Wild Wasteland Integration.esp=1
Lucky38 Climate Fixed.esp=1
Book of Steel.esp=1
boa ncrpahelmet.esp=1
Boacombat2glove.esp=1
RadioVenice_TRAZOM.esp=1
Conelrad 640-1240.esp=1
ExtendedNVRadio.esp=1
F4Quickloot.esp=1
Container Exit Override.esp=1
No More Double Open & Close Sounds.esp=1
LonesomeRoadScorchedSierraPowerHelmet.esp=1
ProjectNevadaScorchedSierraPowerHelmet.esp=1
OldCourierDuster_Replacer.esp=1
ImmersivePickupSoundsFNV.esp=1
WMX-POPMerged.esp=1
NevadaSkies - Ultimate DLC Edition.esp=1

NevadaSkies - Basic Edition.esp=1

 

 

When looking at weapons in my inventory, I can access the vanilla mod menu as intended with X, even on unique weapons, as is intended to be added by WMX. However, even with mods that should be compatible in my inventory, nothing shows up in the menu, even on the standard versions of weapons, i.e. neither the Q-35 nor a standard Plasma Rifle will recognize a mod intended for the Plasma Rifle. Another mod-related oddity I noticed earlier on in my playthrough occurred when I picked up Ratslayer. Ratslayer is supposed to have it's mods removed with WMX installed so you can install them individually to your preference, but when I found it, it's world model still had the mods attached. Worse, when equipped, the mods weren't visible, but the weapon still acted like it had mods equipped even though it doesn't display having any in the pip-boy. I could look through a non-existent scope, and it had 8 rounds per mag by default.

 

I have no idea what could be causing this between all the different compatability patches I downloaded to try and avoid issues with WMX and other mods. I had to manually install some of them because NMM has been inordinately picky about actually installing certain mods, but I can't imagine that making too much difference past a point, given I could still do virtual installs for some of them. Another thing to note is the above load order is a result of using LOOT to try and resolve this issue. It was already happening before, with this load order:

 

 

FalloutNV.esm=1

DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
TribalPack.esm=1
MercenaryPack.esm=1
ClassicPack.esm=1
CaravanPack.esm=1
GunRunnersArsenal.esm=1
YUP - Base Game + All DLC.esm=1
FCOMaster.esm=1
Project Nevada - Core.esm=1
Project Nevada - Cyberware.esp=1
Project Nevada - Equipment.esm=1
FreesideOpen.esm=1
NVStripOpen.esm=1
NevadaSkies.esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=1
Uncut Road to Legate's Camp.esm=1
SomeguySeries.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
SaveCass.esp=1
FCO - NPC Changes.esp=1
FCO - OHSB NPC Edits.esp=1
FCO - GlowingOne.esp=0
TheSinkRemodel.esp=1
Project Nevada - Dead Money.esp=1
Project Nevada - Honest Hearts.esp=1
Project Nevada - Old World Blues.esp=1
Project Nevada - Lonesome Road.esp=1
Project Nevada - Gun Runners' Arsenal.esp=1
IMPACT.esp=1
IMPACT - AllDLC.esp=1
EVE FNV - ALL DLC.esp=1
christinecos.esp=1
357retex.esp=1
GRA WRP Compatibility Patch.esp=1
WeaponModsExpanded.esp=1
WMX-DLCMerged.esp=1
WMX-POPMerged.esp=1
WMX-EVE-AllDLCMerged.esp=1
WMX-ArenovalisTextures.esp=1
Project Nevada - WMX.esp=1
Project Nevada - EVE All DLC.esp=1
Project Nevada - IMPACT.esp=1
FCO3-PNEquipment.esp=1
FCO + YUP.esp=1
YUP - WMX EVE PN.esp=1
YUP + EVE + IMPACT.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
NewVegasBountiesIII.esp=0
TheInheritance.esp=1
Russell.esp=1
TheBetterAngels.esp=0
lexx_brahmin-variant.esp=1
lexx_brahmin-betsy.esp=1
FreesideOpenPatch.esp=1
FSOmusic.esp=1
PNEquipment-FreesideOpen.esp=1
NewVegasBountiesFSOPatch.esp=1
Freeside Open Patch.esp=1
FCO3-FreesideOpen.esp=1
FCO - Russell.esp=0
avangraffscorned.esp=1
outsidebets.esp=1
Uncut Wasteland FSO OB.esp=1
Uncut Bison Steve Trees.esp=1
Uncut Cottonwood Cove Shack.esp=1
Uncut Greenhouses.esp=1
StripOpenMain.esp=1
TMCOTT - Restored.esp=1
Nuka Cola Enhanced.esp=1
Vurt's WFO.esp=1
Classic FO SM_v1.2.esp=1
NukaCola-Ojo.esp=1
Bobblehunt.esp=1
populatedcasino.esp=1
populatedcasino-medium.esp=1
TLD_Travelers.esp=1
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp=1
RPM - Remove Pre-order Messages.esp=1
Simple DLC Delay.esp=1
MarcusBrightSkinmod.esp=1
CIB Bighorners - HH.esp=1
MarcusInvFix.esp=1
Vanilla Intro Plus.esp=1
Clarity.esp=1
CIB Bighorners.esp=1
Ragdolls.esp=1
FreesideOpen-Ragdolls.esp=1
CorpsesUseVanillaSkeletons.esp=1
ADAM Complete.esp=1
New Icons For T-51B FONV Edition.esp=1
NVInteriors Addon.esp=1
NVInteriors_Rewritten.esp=1
1nivVSLArmors.esp=1
1nivPNSLPatch.esp=1
The Mod Configuration Menu.esp=1
Wild Wasteland Integration.esp=1
Lucky38 Climate Fixed.esp=1
boa ncrpahelmet.esp=1
Boacombat2glove.esp=1
Conelrad 640-1240.esp=1
ExtendedNVRadio.esp=1
RadioVenice_TRAZOM.esp=1
F4Quickloot.esp=1
Container Exit Override.esp=1
vault22FloralOverhaul_Update.esp=1
No More Double Open & Close Sounds.esp=1
LonesomeRoadScorchedSierraPowerHelmet.esp=1
ProjectNevadaScorchedSierraPowerHelmet.esp=1
OldCourierDuster_Replacer.esp=1
Book of Steel.esp=1
ImmersivePickupSoundsFNV.esp=1
ProjectFNVIcons - Misc Items.esp=1
L38NoBGM Suite.esp=1
Primm Reputation Restored.esp=1
NevadaSkies - Basic Edition.esp=1

NevadaSkies - Ultimate DLC Edition.esp=1

 

 

If anyone has any idea of how to resolve this issue, I would greatly appreciate the help. Until then, I'll simply do without weapon mods this playthrough.

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You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

Please also see the 'Common Game Problems' section (at a minimum) of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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