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Custom tails


jimhsu

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Been working on a custom tail mesh as part of an armor mod. Will not post the mod here.

 

Anyways, there is confusing HKX stuff that is impeding my progress. Current set of experiments:

 

Race: Breton

Armor mesh already equipped - no tail animation

Unequip, and reequip armor mesh - no tail animation

Use tails from Mystic tails mod (http://skyrim.nexusmods.com/mods/13995) - animation

 

Race: Argonian (did a simple setrace)

Armor mesh already equipped - no tail animation

Unequip, and reequip armor mesh - animation, works correctly

Use tails from Mystic tails mod (http://skyrim.nexusmods.com/mods/13995) - animation

 

My armor NIF contains the mesh, all tailbones properly skinned, and the BGED block (BSBehaviorGraphExtraData) from FemaleTailArgonian.nif. I set up the Armor object correctly in Creation Kit, including the respective slots in ArmorAddon and Armors, and changed the race to ArgonianRace.

 

My hypothesis is that there is HKX stuff custom implemented for supporting only khajiit and argonian tails, for w/e reason. The only lead I have to go on is this file: AuxBones\Tail\TailProject.hkx

 

Any suggestions/ideas?

Edited by jimhsu
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Solution:

 

Seems I fixed the problem. I didn't copy the BGED block correctly.

 

Make sure to copy the BGED block correctly from an existing tail mesh, and make sure it is at the top of the NIF (just below scene root).

 

The block I am referring to is this one: http://imgur.com/p7GqH

 

You also need to replace the normal skeleton with the beast skeleton, of course.

Edited by jimhsu
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