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Distant textures not fading out (I guess?)


CloudCorsair

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Been having this problem for a while now and have absolutely no clue whats causing it or how to fix it. I load into the game and everything is just fine, all textures are crisp and all that. As I move further out however its as if the textures that skyrim uses for distant buildings and terrain just refuses to fade out and just overlaps the new texture. I even have some custom textures like the one on this building and its very noticeable. Just wondering if anyone knows about this and what is causing it.

 

https://imgur.com/gallery/9nj4HKo

Edited by CloudCorsair
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I've seen some of that happening in my game, too. I think it's related to DynDOLOD, but I haven't had a chance to test that. For me, it's usually around the entrance to Windhelm - that whole bridge area is covered in the long distance texture. One reddit thread suggests it might be related to using Optimized Vanilla Textures or the similar Performance Textures.

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