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Blender 2.7+, Outfit Studio and skinned meshes


ErianDragonborn

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Hey!

 

THE QUESTION:
How do I make a properly skinned mesh for anything other than human armour/clothes with Blender 2.7+?

 

 

THE EXPLANATION:
I've been trying to make some horse armour, a new bow and a new skin for a werewolf, but I'm running into the same problem for all.

I'm using Blender 2.7+ (currently 2.78) and exporting nifs is going all fine, but it doesn't export any skin data.

Last week I installed Blender op my new PC. Before that, it always threw an error when I tried exporting the mesh and skeleton. Now, it doesn't do that. But it does export only the NiTriShapes, even if I have the skeleton selected during export.

 

For normal armour, I have used Outfit Studio, and it works very well. However, when I use the same process for weighting and exporting anything that doesn't go on a human, the result looks terribly weird. All the joints seem to be in the wrong place. It's all streched out.

 

 

How do you guys do this?

 

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