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How do I create a fnis animation file using blender?


rsmccarthy

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Hi all.

 

I am working on a new mod and I need to know a few things about fnis.

 

I am trying to create an animation for fnis that will allow me to pull a bowstring back. I have the animation and the model done. I now just need a way to implement this into fnis. Does anyone how to do this for blender to get it into fnis and into skyrim? Thanks!

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There are no "FNIS animations". FNIS only makes it possible to add animations to the game. But only certain types of animations, and only for characters and creatures, not for objects.

 

It is not clear to me what animation you have done. I assume the animation that moves the bow itself? How did you do this? Similar to the existing bows? Just like for characters are all object animations controlled by Havok behaviors. The coordination between character and object movement then is done via animation events and variables. Havok creates those hkx files you might have seen for bows. But FNIS is not able to do anything for these kind of objects.

 

The man to go not only for animated objects, but also for Blender animations, is Anton (Anton0028). He has not only created these custom wings (and others), but also has created tools that can make use of Blender. All other animators I know of use 3DS Max.

 

See https://www.nexusmods.com/skyrim/mods/34671?tab=posts

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