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Made edits to SeventySix.esm by hand; my experience so far


KimChiBenny0

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In an effort to create my first Fallout 76 mod I decided to go straight to the source and edit the SeventySix.esm file directly since all the indirect approaches seemed to be failing miserably. For my purposes I was testing if I could make ammunition sellable since I was tired of just throwing it away. I found that in Fallout 76 they added a flag to ammunition that makes it unsellable. So I went about removing that flag and fixing up the file so it wouldn't have any errors. I managed to get the esm to load and boot the game, however once I selected a character and tried to join a world, the countdown would hit zero and I would be disconnected by the server.

 

I am curious - has anyone else managed to make more progress than I have? Can you get into a world with a modified esm file? If so, what was your trick? My best guess is that they do a quick checksum on the esm file and if it doesn't match they assume it's either corrupt or been hacked and then won't let it load any further. I'm not sure how to get around that if that is in fact the case. It might be something simpler that can be bypassed, in which case I'm all ears if anyone has managed to get a modified esm file to work.

 

Any thoughts or paths forward would be much appreciated. And good luck getting more mods working before official support turns on in like a billion years.

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The plugin has to be the same in the client AND the server, and you can't have access to the server, so even if you could change something in your esm if it affects the gameplay it would be not compatible with the server and may cause you to be disconnected or worse banned.

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1) there will NEVER be third party mods allowed by Beth for Fallout:76- not Novemeber 2019- not ever.

2) there will NEVER be private servers you run on your own PC that you mod- NEVER.

 

'private' servers are servers you may each month to RENT from Zenimax server farms.

'mods' are PAID downloads from the Atom Store that modify gameplay rules on the rented server.

 

NOT my opinion. Todd Howard's definitive statement on the situation. And they're not likely to even do this since the game is AAA's biggest failure, set to go F2P in the near future and rely entirely on Atom Store revenue.

 

Back to this thread's topic of unapproved mods...

 

A mod to 'sell' ammunition when the ruleset for current servers is this does not happen. What could possibly go wrong? I don't know- maybe a POLICE RAID on the home of the person producing and promoting such a mod. Yes really. Rockstar, with GTA online, have already engaged in exactly this form of police state action.

 

I understand many people here are terminally naive, still thinking Beth is some sort of 'good guy'. Nothing could be further from the truth. 'Mods' that impact the general gameplay on a Beth server are not mods but illegal hacks. And the law is well established in Britain, Canada, Australia, the USA, and many second and third world hell-holes where big publisher money is 'welcomed' that online game 'hackers' should face the full weight of the criminal and civil law.

 

IF people mess with Fallout:76 mods here, it should only be with things that modify the experience on the user's CLIENT system. Better textures. Better bodies. Stuff that other players will not see or know about.

 

And the owners of Nexus, will in a heartbeat, turn over details of any 'modder' on this site who is accused of engaging in illegal hacks. To even talk about hacking the way gameplay works in 'fallout:76', even for 'testing', is as stupid as it gets.

 

Please protect yourselves. Please don't be mislead by the pre-existing community here into thinking you have a 'right' or a 'duty' to continue the LEGAL concept of modding Fallout 4 into Fallout:76. If you must do this kind of thing, here is NOT the place to talk about it.

 

The hard truth is that Bethesda and modders have parted ways FOR EVER. Beth is now another kind of company altogether. It isn't going to have a change of heart in the future- Beth's future is all mobile games, loot boxes and microtransactions- gaming as a service- as much money as possible extracted from kids and vulnerable adults- and the power of their billions smashing to dust anyone who dares to offend them (like hacking their online games).

 

Please listen to what Todd Howard says, NOT what you think he says. He is a remarkably 'honest' and outspoken man. Not the 'sweet little lies' about nebulous and undefined futures, like Starfield and Eldere Scrolls 6. But the FACTS that Todd Howard lays down with total clarity.

 

NO private servers for Fallout:76 in the form you think you want.

NO mods for Fallout:76 in the sense you understand modding.

 

And ZERO tolerance for third party modding of Fallout:76.

 

Only yesterday I read a thread in the fallout Reddit (NOT the FO76 reddit Beth set up and controls) where a person who couldn't get the game working on his ultrawide monitor contacted Beth support talking about his attempts to modify the .ini file. He got a response back from Beth's LAWYERS warning him that modifying ANY of Fallout:76's files was a serious breach of the Law. For modifying the lines in the .ini file that simply control the games resolution.

 

Beth is NOT your friend, and in the context of Fallout:76 Beth is fully your enemy.

 

PS above and beyond all this, the FIRST anti-cheat system the awful lazy devs at Beth will soon introduce into Fallout:76 (and will be part of the attempt to shrink the size of future updates) will confirm the correct nature of all game files (outside user options). Simple hacks into game files will then cause the game to re-download itself. Trying to circumvent this by keeping older game files will mean your game is no longer compatible with current servers.

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@kukipett - I'm not totally sure banned is worse than disconnected.

 

@UlitihiumDragon - A script extender is a little beyond the scope of such a small thing, but who knows?

 

And there are definitely mods that make changes to graphical assets, but I haven't seen anyone that was able to edit the .esm file which does hold a lot of the rules of gameplay. Or at least anyone who will talk about it. I wasn't sure how "trusting" the servers were when it came to client-side changes, but it does appear that they at least checksum the main .esm file. I'm not sure how much the server side interacts with the esm file; I suspect it leaves a lot of the rule grinding to the client.

 

But such is life. People smarter than me are hopefully making better progress, and honestly I'm not sure if I'll be interested in modding Fallout 76 when it finally opens to modders. I guess we'll see how dim the future really is for mods and private servers.

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I used to read allot. Now video games are like books imo. Modding them isn't the problem, it's making a piece that the company would desire. If enough members here and around the world start looking at your work and find a way Beth will rise to the occasion to save their game. And might take someone with talent under their wing. While they will clearly shut the rest of the modders out.

 

I read the EULA, believe it or not, and it states that they will occasionally reset and upgrade the game and it could cause us to lose any Atoms we earned or purchased when they do, so be aware if you are one of the buyers of Atom cash.

 

What this means in technical advice is, they will reset the server then making updates, even more so, they will reset the ini's to default settings occasionally.

 

So what ever mods are working may suddenly not work the next time they add a mod change, may make the fake FO76 ini nolonger function when mods they add, ( DLC ) to the game.

 

And again, be careful to watch your purchase power when buying Atoms, because any time they do a sudden defensive reset it may wipe our purchased Atoms as well.

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1) there will NEVER be third party mods allowed by Beth for Fallout:76- not Novemeber 2019- not ever.

2) there will NEVER be private servers you run on your own PC that you mod- NEVER.

 

'private' servers are servers you may each month to RENT from Zenimax server farms.

'mods' are PAID downloads from the Atom Store that modify gameplay rules on the rented server.

 

NOT my opinion. Todd Howard's definitive statement on the situation. And they're not likely to even do this since the game is AAA's biggest failure, set to go F2P in the near future and rely entirely on Atom Store revenue.

 

Back to this thread's topic of unapproved mods...

 

A mod to 'sell' ammunition when the ruleset for current servers is this does not happen. What could possibly go wrong? I don't know- maybe a POLICE RAID on the home of the person producing and promoting such a mod. Yes really. Rockstar, with GTA online, have already engaged in exactly this form of police state action.

 

I understand many people here are terminally naive, still thinking Beth is some sort of 'good guy'. Nothing could be further from the truth. 'Mods' that impact the general gameplay on a Beth server are not mods but illegal hacks. And the law is well established in Britain, Canada, Australia, the USA, and many second and third world hell-holes where big publisher money is 'welcomed' that online game 'hackers' should face the full weight of the criminal and civil law.

 

IF people mess with Fallout:76 mods here, it should only be with things that modify the experience on the user's CLIENT system. Better textures. Better bodies. Stuff that other players will not see or know about.

 

And the owners of Nexus, will in a heartbeat, turn over details of any 'modder' on this site who is accused of engaging in illegal hacks. To even talk about hacking the way gameplay works in 'fallout:76', even for 'testing', is as stupid as it gets.

 

Please protect yourselves. Please don't be mislead by the pre-existing community here into thinking you have a 'right' or a 'duty' to continue the LEGAL concept of modding Fallout 4 into Fallout:76. If you must do this kind of thing, here is NOT the place to talk about it.

 

The hard truth is that Bethesda and modders have parted ways FOR EVER. Beth is now another kind of company altogether. It isn't going to have a change of heart in the future- Beth's future is all mobile games, loot boxes and microtransactions- gaming as a service- as much money as possible extracted from kids and vulnerable adults- and the power of their billions smashing to dust anyone who dares to offend them (like hacking their online games).

 

Please listen to what Todd Howard says, NOT what you think he says. He is a remarkably 'honest' and outspoken man. Not the 'sweet little lies' about nebulous and undefined futures, like Starfield and Eldere Scrolls 6. But the FACTS that Todd Howard lays down with total clarity.

 

NO private servers for Fallout:76 in the form you think you want.

NO mods for Fallout:76 in the sense you understand modding.

 

And ZERO tolerance for third party modding of Fallout:76.

 

Only yesterday I read a thread in the fallout Reddit (NOT the FO76 reddit Beth set up and controls) where a person who couldn't get the game working on his ultrawide monitor contacted Beth support talking about his attempts to modify the .ini file. He got a response back from Beth's LAWYERS warning him that modifying ANY of Fallout:76's files was a serious breach of the Law. For modifying the lines in the .ini file that simply control the games resolution.

 

Beth is NOT your friend, and in the context of Fallout:76 Beth is fully your enemy.

 

PS above and beyond all this, the FIRST anti-cheat system the awful lazy devs at Beth will soon introduce into Fallout:76 (and will be part of the attempt to shrink the size of future updates) will confirm the correct nature of all game files (outside user options). Simple hacks into game files will then cause the game to re-download itself. Trying to circumvent this by keeping older game files will mean your game is no longer compatible with current servers.

 

fGbH9vS.gif

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  • 11 months later...

1) there will NEVER be third party mods allowed by Beth for Fallout:76- not Novemeber 2019- not ever.

2) there will NEVER be private servers you run on your own PC that you mod- NEVER.

 

'private' servers are servers you may each month to RENT from Zenimax server farms.

'mods' are PAID downloads from the Atom Store that modify gameplay rules on the rented server.

 

NOT my opinion. Todd Howard's definitive statement on the situation. And they're not likely to even do this since the game is AAA's biggest failure, set to go F2P in the near future and rely entirely on Atom Store revenue.

 

Back to this thread's topic of unapproved mods...

 

A mod to 'sell' ammunition when the ruleset for current servers is this does not happen. What could possibly go wrong? I don't know- maybe a POLICE RAID on the home of the person producing and promoting such a mod. Yes really. Rockstar, with GTA online, have already engaged in exactly this form of police state action.

 

I understand many people here are terminally naive, still thinking Beth is some sort of 'good guy'. Nothing could be further from the truth. 'Mods' that impact the general gameplay on a Beth server are not mods but illegal hacks. And the law is well established in Britain, Canada, Australia, the USA, and many second and third world hell-holes where big publisher money is 'welcomed' that online game 'hackers' should face the full weight of the criminal and civil law.

 

IF people mess with Fallout:76 mods here, it should only be with things that modify the experience on the user's CLIENT system. Better textures. Better bodies. Stuff that other players will not see or know about.

 

And the owners of Nexus, will in a heartbeat, turn over details of any 'modder' on this site who is accused of engaging in illegal hacks. To even talk about hacking the way gameplay works in 'fallout:76', even for 'testing', is as stupid as it gets.

 

Please protect yourselves. Please don't be mislead by the pre-existing community here into thinking you have a 'right' or a 'duty' to continue the LEGAL concept of modding Fallout 4 into Fallout:76. If you must do this kind of thing, here is NOT the place to talk about it.

 

The hard truth is that Bethesda and modders have parted ways FOR EVER. Beth is now another kind of company altogether. It isn't going to have a change of heart in the future- Beth's future is all mobile games, loot boxes and microtransactions- gaming as a service- as much money as possible extracted from kids and vulnerable adults- and the power of their billions smashing to dust anyone who dares to offend them (like hacking their online games).

 

Please listen to what Todd Howard says, NOT what you think he says. He is a remarkably 'honest' and outspoken man. Not the 'sweet little lies' about nebulous and undefined futures, like Starfield and Eldere Scrolls 6. But the FACTS that Todd Howard lays down with total clarity.

 

NO private servers for Fallout:76 in the form you think you want.

NO mods for Fallout:76 in the sense you understand modding.

 

And ZERO tolerance for third party modding of Fallout:76.

 

Only yesterday I read a thread in the fallout Reddit (NOT the FO76 reddit Beth set up and controls) where a person who couldn't get the game working on his ultrawide monitor contacted Beth support talking about his attempts to modify the .ini file. He got a response back from Beth's LAWYERS warning him that modifying ANY of Fallout:76's files was a serious breach of the Law. For modifying the lines in the .ini file that simply control the games resolution.

 

Beth is NOT your friend, and in the context of Fallout:76 Beth is fully your enemy.

 

PS above and beyond all this, the FIRST anti-cheat system the awful lazy devs at Beth will soon introduce into Fallout:76 (and will be part of the attempt to shrink the size of future updates) will confirm the correct nature of all game files (outside user options). Simple hacks into game files will then cause the game to re-download itself. Trying to circumvent this by keeping older game files will mean your game is no longer compatible with current servers.

lol *cough* we have private servers *cough*

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