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Nearly vanilla water LOD bug missing water from a distance


headfullofdread

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I was just finishing my load order when I encountered this problem. I had all the usual, realistic water 2, smim, numerous texture mods, engine fixes, etc, besides a few minor bugs that were/are graphics settings and load order, maybe ini, nearly good to go. Using BethINI.

This is just south east of Windhelm, alt start female witch will exit the cave here, The Atronach stone/Dark water precisely. It persists across saves/new save, minimal mods. I have two solutions to the ocean section missing, see spoiler and bottom of post. The small hole I can't seem to fix.

It's hard to tell from a still pic but it is like a moving blob in game, it disappears when you get closer

 

https://youtu.be/QKAlXcUoFas

 

 

 

So much more detail-

-

 

https://youtu.be/sbNNs_2rwc0

Current mods

 

 

skse scripts

Dawngaurd

Dragonborn

Hearthfire

USSEP

Race Compatibility with fixes

fuz ro doh

skyUI

Enhanced character edit

Alt start

Alt start lal extentions

 

 

 

-

system

 

 

Win 10

Core i7 6700k @ 4Ghz

32gb ram

nvidia geforce gtx 1080

Min specs covered

-MO2

-bethINI

-configured inspector profile as per STEPS guide for "Skyrim" (Separate thread) & nvidia

Monitor resolution - 3840 x 2160 - looking into tom..today

Refresh 60 Hz

No ENB

Verified & re-cleaned masters

 

 

-

INI's

Outdated and taking up space

INI.gif

 

 

updated INI's, keeping old to cross check

-------------

-----------------------------------------------------------------------------------

-----------------------------------------------------------------------------------

 

 

 

 

Thanks for looking

Will log progress here, Zzz now, monitor resolution, check straight vanilla & dig through se edit

-

Deleted ALL ini's, verified files again, removed LAL ext. Dirt ITM & vanilla ini = small glitch, ocean fixed.

Cleaned masters, bethINI, same as OP. Dropped settings to high & Med, progressively worse.

 

experimented with resolution & refresh

Promising old thread

https://forum.step-project.com/topic/124-black-circles-z-fighting-and-texture-shimmering/

https://www.nexusmods.com/skyrim/mods/88669

 

 

 

persists across saves/new save.

 

 

 

 

[TerrainManager]

fSplitDistanceMult=1.5 {1.9 highest I could set it}

(was 4.0000) Fixed ocean. Verified. Better values/Alternatives?

Edited by headfullofdread
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