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Applying Effect Shaders To Potions/Food

mod skyrim special edition ghost shaders effects food potion

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I'm the author of Gluttonborn, a project dedicated to adding more food & drink to Skyrim.


The next update I want to release is "A Ghost of an Update", introducing ghostly food items. The trouble is though, I would like to find out how to apply effect shaders to the food models. How is this done? Scripts? Quests?


Any help would really be appreciated.



    Have you all seen my keys? I think they are here somewhere.

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I would guess that you would make a script on tye miscellaneous items to run OnInit and apply the appropriate shader via script that way it shouldn't have a timer before it reverts back.

That all said, if it works, i believe it will still look normal in the inventory, and only different out and about.

Also tagged with one or more of these keywords: mod, skyrim, special edition, ghost, shaders, effects, food, potion

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