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Applying Effect Shaders To Potions/Food


MrMod89

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I'm the author of Gluttonborn, a project dedicated to adding more food & drink to Skyrim.

 

The next update I want to release is "A Ghost of an Update", introducing ghostly food items. The trouble is though, I would like to find out how to apply effect shaders to the food models. How is this done? Scripts? Quests?

 

Any help would really be appreciated.

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I would guess that you would make a script on tye miscellaneous items to run OnInit and apply the appropriate shader via script that way it shouldn't have a timer before it reverts back.

 

That all said, if it works, i believe it will still look normal in the inventory, and only different out and about.

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