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I thought about it for a while and I wondered if fallout 4 could be used to create a good story driven FPS in which the player is a member of a brotherhood squad.

 

The prologue would take place in Anchorage, you are a soldier fighting the Chinese, following a series of skirmishes, and a power Armour segment, You return home to America. Unfortunately you cannot adjust to civilian life and quickly elect to get back to service, You would be assigned to serve under Captain Maxon, assigned to Mariposa Military Base, and you would witness the atrocities that drove him and his command to mutiny, three days before the bombs fell. Then the game would take a dramatic turn, and would follow your journey outside, in radiation suits into the devastated surroundings, with almost zero visibility from all the dust, looking for survivors, and trying to locate the government bunker that could sustain the unit.

 

You would be slowly introduced to the mechanics of the total conversion in this prologue, there is a home base, where you pool your resources, exchange for brotherhood scrip, and load up on limited gear for expeditions into the wilderness. The home base would feel alive, in the prologue it is improvised, dingy, the atmosphere bleak, and the cots full of burn victims and those suffering from radiation poisoning.

 

You would be the fourth member of a four-man fire-team that is sent out on the missions. The team would move coordinated, like a proper military unit and make heavy use of scripted animations to react in a life-like way along the somewhat linear levels.

 

Following the prologue you would then play as the ancestor of that soldier, living in the bunker you helped to seize and colonize, which is now developed, expanded, well supplied. You'd be able to explore much of the place, it would be made alive and breathing, it would feature a motor-pool, firing range, quartermaster, workshop, a grub farm, a reactor, the barracks, medical facilities, laboratories, leadership and administration, and anything else the brotherhood would need. The culture of the brotherhood has also changed with the generation. They have become technology coveting and pseudo religious, and bowing to the wise council of the elders. You would be a fly on the wall to many disagreements and arguments, the elders would mediate. You would get to know a colorful cast of potential fire-team members. After a while you would be given command, and be able to take men out to secure technology, fight super-mutants etc in non-linear levels.

 

Many of these expeditions taking place on large, purpose built maps for the mission with side objectives. similar to that of fallout 1-2 and tactics.

 

Instead of merely following you, the three members you take with you will move spaced out from you, in an arrowhead formation with you at the point by default, or go where you tell them to.

 

Important missions will see you serving under squad leaders in quasi-linear levels again, allowing you to approach the mission in the way relevant to your play style by using the dialogue system (stealth or blowing s*** up for instance)

 

I don't know what you guys think of the viability of all this, maybe it is too ambitious and relies heavily on animation, scripting and voice talent that simply isn't available or interested, but i'm interested to see if anyone has any ideas about it.

Edited by jonathanprice
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