Jump to content

what i want from nexus this christmas


Raytd

Recommended Posts

ok i love to watch mod review videos but im not overly compitent in getting mods that work together

MOD MAKERS AND YOUTUBERS USUALLY ARE

so why dosent nexus make mod groups like steam workshop where youtubers ... mod makers .... or anyone can place all the mods they use for say (sexy playthrough) (realism playthrough) (graphic overhaul playthrough) something like that so you can click on it and it contains all the mods they use for that mod set and the load order most youtubers reveiw tons of mods but never fully give a list of the mods they use all the time

personally i like making my game as realistic as i can so i could have a file with 10 mods in it that anyone can click on and it downloads all the mods within the file to vortex and unpacks them in the correct order i usually find 5-6 hours per playthrough finding mixture of mods and trial / error to see if it will work even then some mods wont work right together blah blah blah so why cant i type in a youtubers name like MXR and have a list of the mod packs he uses obviously he would have to add them himself but what an awesome idea for people not very sure on their feet with mods like me

 

im dyslexic and sometimes it can be hard so if I wanted all the best weapon packs for modern style guns someone could get all the best ones that work together and place in a 1 file system where u can then download all of them in 1 click

 

just something id love to see

Link to comment
Share on other sites

The BETTER modding is, the harder it is to manage. So your Xmas dream, while nice, is not really technically possible.

 

That being said, plenty of peeps (like on Youtube) give full mods lists BUT that does not mean you can use said list directly without issues. The HARDWARE of your PC (RAM, CPU, GPU) has a massive effect on the heavy use of mods- those amazing fully modded vids will be running on uber systems, AND probably even so have major issues in certain sections of the game.

 

Mod packs would be a lousy idea for Fallout:4 anyway, due to how the game mods. In fairness to Beth, the ancient engine was never designed for any level of serious mutliple modding, and the shift to (fake) 64 bits made little difference.

 

No-one here will feel sympathy for a greedy lazy mod-user. Do you know how much work modders but into their mods? But you don't want to put any work into even choosing and installing them?

 

You mention MXR (who is really busy going down a bad path after the ad-opocalypse on Youtube- but then my fav game reviewer, ACG, also sold out and now clearly offers the big publishers 'good' reviews for 'favours'- see his recent JC4 review), but MXR doesn't 'play' the game like you or I. He plays highly modded SEGMENTS for promotional effect on his Youtube channel(s).

 

Youtube vids can make mods for all Beth games seem miraculous. The reality is not so good. And all informed Nexus fans would say good modding is trial and error- and that is a lot of the appeal.

 

Look, mods do NOT make Fallout 4 a 'new' 'AAA' game- that isn't their point. It is easy for someone who tries to mod their game and is then disappointed to IMAGINE a special class of uber-modders who are getting an experience so much more refined. I'd say that is the power of 'advertising' - in this case the ads being those vids we all see on Youtube. But all 'advertising' is by its very nature intended to deceive- to present an idyll that isn't real.

 

You know why your experience of mods has been 'janky'? Cos that is how it is. Oh, one mod can perhaps do exactly what it says on the tin- but you are projecting beyond this imagining the next mod will embrace the first, and the combination will become greater than the sum of the parts. Conceptually that cannot be. So each time you add a mod, things don't get better but worse. The 'vision' of each mod will pull in a different direction from the others too.

 

When a dev makes a game like Fallout:4, all the assets are designed to compliment one another. Because the dev is ONE entity. Your mods are usually not made by one entity. And even when they are, a mod author may not make each of his/her mods compatible with one another- because of that 'vision' thing.

 

With modding it is really essential for people to see the glass as half full and not as half empty. If one can appreciate the modding scene for what it really is, joy magnifies (and isn't Xmas a 'time of joy'?). But if one demands the modding scene meets one's own arbitary needs, the joy vanishes and frustration sets in.

 

Again do not be mislead by Youtube videos. They mostly depict a modding FANTASY as all entertainment media must. With games like Fallout 4 you must allow your imagination to paper over many of the cracks.

Link to comment
Share on other sites

I'm also dyslexic however despite that fact I'm pretty good with computers, have been a successful tabletop gm and have created my own systems over the years. Oh and and I play with over two hundred mods that I have taken a very long time to perfect, it didn't come easy I had to learn a bunch of things to even get mods to work. Dyslexia has nothing to do with it, your also lazy.

Link to comment
Share on other sites

RE Post #1;

the perennial festive season may already be upon us, Raytd.

awesome idea you've happened upon, Raytd.

"Wisdom of the Crowd" and "AGI-Assisted Web Browsing/ 'smart fetchers".

Batch Automation, can "1-click-solution-ify" a lot of things...

It's not technically 'one-click', though, more like a domino-chain of a "one-to-many clicks" in batch-automation hehe.

 

"a Mod Discography" / "Annotated bibliography",

(HINT, most of the mod reviewers have a format for their bibliography in the description or blog-accompanying-channel).

a Mod Load List Framework etc. (MLLF).

You certainly can have a 1-click solution, a 'trickle-BatchAutomation" fetch routine,

which will getThat Mod Load List from that particular peer pane.

(the real smart ones, if you're on a download-schedule/ tight on data, will allow you to schedule that so as,

if you have a lot of mods you need to download, it won't go for that bundle all at once.)

 

Might such things already exist, as a widget pluggin? <--- AGIOpenCog, Github, etc

Might such things also be a standard for "NMM User Signature" 'on-mouse-scroll-over Special BBCode"/ Animated GIF Signatures?"

 

 

 

I enjoy watching the Meta-mod-reviewers too;

from all around the world, particularly the "better regionalizations" ones.

their Markov-Chain-Monte-Carlo "Random Random" sampling of the mods,

introduces me to more mods than I could ever find on my own., there's just so many awesome mods out there hehe.

it's a new level of combinatorics nCr to the possible mod combinations

stuff like Transfer Settlement/Sim Settlement, Garments, New Lands -> Planets/HoloOrrery, and AnyModAnyWeapon,

each of these adds like nCR + nCR + nCR ...

its an infinitude of awesome that modders make possible.

then, we get Machinima on top of that too

 

this isn't an abstract 'unuseless' hobby;

it has helped many a LAN Club to quickly find troubleshooting pathways or guides.

 

I have also seen a number of projects

which do have the ambitious aims

of optimizing load orders, or peer-to-peer feedback for load order optimization,

folks like GameModul, the folks who made the VisualSimilarityReferenceIndex etc,

I can't thank folks like they for their work enough as,

they have reduced time lost to 'what-the's?!" by a lot.

----

Mod Curation / History of Mods in context of the History of Videogaming,

is something I enjoy and know of many others who are also 'scriveners/chroniclers' in that regard.

a similar framework might exist for curation.

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...