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[LE] Effect Magnitude Cap (999.9999)


SojournerOne

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  • 2 weeks later...

I think one would cancel the other out. However, you can instead make duplicate Spell/Magic Objects with different names and identical conditions and they can occur at the same time.

 

Also, Spell Effects and Magic Effects can only have a maximum of 254 functions in the Conditions list. Handy to know.

Edited by DarkEra99
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4,000 stamina per second? Sounds like you want to prevent stamina recovery. In this case, I think you can use that StaminaRate or StaminaRateMult actor value. Where you find out that the cap was 999.9999?, because Ultimate potions use 9999, and they are just forms with magic effects attached them. Furthermore, werewolves have abilities(spells constantly running) that boosts their stamina with a magnitude of 2000.

Edited by Rasikko
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