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nvwgf2umx.dll crash


Charles17

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I am constantly getting a crash when leaving interior location or exterior location. Using the log from netscriptframework i'm seeing the fault lying with my nvidia driver.

 

 

Unhandled native exception occurred at 0x7FFFC6CB3066 (nvwgf2umx.dll+D73066) on thread 1232!
FrameworkName: NetScriptFramework
FrameworkVersion: 4
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 5
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.53.0
DebugInfo: Successfully loaded
Time: 13 Dec 2018 08:48:31.072
Probable callstack
{
[0] 0x7FFFC6CB3066 (nvwgf2umx.dll+D73066)
[1] 0x7FFFC60C485C (nvwgf2umx.dll+18485C)
[2] 0x7FFFC62BBEBF (nvwgf2umx.dll+37BEBF)
[3] 0x7FFFC62BBD66 (nvwgf2umx.dll+37BD66)
[4] 0x7FFFC62B39CD (nvwgf2umx.dll+3739CD)
[5] 0x7FFFC6B0711A (nvwgf2umx.dll+BC711A)
[6] 0x7FFFC71684F4 (nvwgf2umx.dll+12284F4)
[7] 0x7FF8029F3034 (KERNEL32.DLL+13034)
[8] 0x7FF8048E3691 (ntdll.dll+73691)

 

I have made no changes to my mod list since beginning this playthrough began some time ago. I have had a number of nvidia driver updates though. I've always done a custom install, unselecting 3d vision (both), and doing a clean install. I'm around 600 saves into the game, so this wasn't always an issue. Looking all over the net this crash isn't unheard of at all, but nobody has a true fix...not even nvidia claims to know. Some things I've tried is ensuring all drivers are updated, windows all updates. There has been references to visual studio and I verified each version is up to date as well including microsoft's security updates to them.

 

Is anyone else experiencing this, or had experienced this and managed to get it resolved? I am able to start my game without issue and play as usual...providing I don't use a door to teleport to another cell. Trying different saves I've seen that the game will start in an interior or exterior location.

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