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How do I uninstall FONV New California?


Major11

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Best place to ask would be their discord Help channel.

However, based upon the install instructions it would appear all you need to do is the following:
* First, disable the mod in your "mod manager" just like any other plugin.
* Then "uninstall" it from your mod manager.
* Finally, you could delete the files from the location where you unpacked the archive.

-Dubious-

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Then much depends upon just which mod manager you are using. If NMM, MO, or MO2: they all work from an "empty" data folder concept which means if the mod is disabled in your profile then it is not present in the "Data" folder. (FOMM and Wrye Flash can "uninstall" mods, so I assume you aren't using either.) In which case the best place to inquire would be the support team of that manager.

 

If the mod is "disabled/deactivated", why do you think it is the source of your problems? Perhaps we can help if you provide more detail as to the nature of the current problem. To start with, have you toggled "ArchiveInvalidation" off-and-on-again since disabling FNC?

 

Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game; using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.)

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags".

-Dubious-

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Then much depends upon just which mod manager you are using. If NMM, MO, or MO2: they all work from an "empty" data folder concept which means if the mod is disabled in your profile then it is not present in the "Data" folder. (FOMM and Wrye Flash can "uninstall" mods, so I assume you aren't using either.) In which case the best place to inquire would be the support team of that manager.

 

If the mod is "disabled/deactivated", why do you think it is the source of your problems? Perhaps we can help if you provide more detail as to the nature of the current problem. To start with, have you toggled "ArchiveInvalidation" off-and-on-again since disabling FNC?

 

Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game; using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.)

 

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags".

 

-Dubious-

 

Then much depends upon just which mod manager you are using. If NMM, MO, or MO2: they all work from an "empty" data folder concept which means if the mod is disabled in your profile then it is not present in the "Data" folder. (FOMM and Wrye Flash can "uninstall" mods, so I assume you aren't using either.) In which case the best place to inquire would be the support team of that manager.

 

If the mod is "disabled/deactivated", why do you think it is the source of your problems? Perhaps we can help if you provide more detail as to the nature of the current problem. To start with, have you toggled "ArchiveInvalidation" off-and-on-again since disabling FNC?

 

Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game; using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.)

 

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags".

 

-Dubious-

Thx man

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