Just out of curiosity, is it possible for me to port one armor from one mod to another mod?
i.e I want to port a plate armor from "Hundred Years War" to "Sword of Damocles"
Is that possible? If so, how can it be done??
Thx for any tips and recommendation concerning this matter.

Armor port from other mods?
Started by
fr3ddyxspec
, Jul 11 2012 03:06 AM
2 replies to this topic
#1
Posted 11 July 2012 - 03:06 AM

#2
Posted 30 July 2012 - 11:40 AM

It can be done. It will be a bit of a hassle though.
Step 1: Download OpenBRF. this allows you to view the meshes used by the specific module.
Step 2: Once you identify the BRF file containing the stuff you want, make a copy of it, and paste it into whatever module's RESOURCE folder you wish to put it into. Then, find all the textures used by the stuff in the BRF, and copy them into the TEXTURE folder of the module you want to import the armors/stuff into.
Step 3: open up module.ini, and add the line 'load_mod_resource = [whatevertheebrfisnamed]' under the load_resource lines somewhere.
Step 4: Download Morgh's Warband/WFAS editor and edit the itemkinds text. add new armor entries that use the new mesh name.
That's the basic gist of it. I probably left out a ton of details and stuff, so if you're really interested in making what you stated in the OP happen, shoot me a PM and I'll walk you through the proccess. Somebody should get around to making a guide for this for the Nexus Forums to help the newbies out.....maybe I'll do it if I find the time
Step 1: Download OpenBRF. this allows you to view the meshes used by the specific module.
Step 2: Once you identify the BRF file containing the stuff you want, make a copy of it, and paste it into whatever module's RESOURCE folder you wish to put it into. Then, find all the textures used by the stuff in the BRF, and copy them into the TEXTURE folder of the module you want to import the armors/stuff into.
Step 3: open up module.ini, and add the line 'load_mod_resource = [whatevertheebrfisnamed]' under the load_resource lines somewhere.
Step 4: Download Morgh's Warband/WFAS editor and edit the itemkinds text. add new armor entries that use the new mesh name.
That's the basic gist of it. I probably left out a ton of details and stuff, so if you're really interested in making what you stated in the OP happen, shoot me a PM and I'll walk you through the proccess. Somebody should get around to making a guide for this for the Nexus Forums to help the newbies out.....maybe I'll do it if I find the time
#3
Posted 19 February 2013 - 01:41 PM

I am also trying to do the same with weapons and armor - I have tried several tutorials and downloads and nothing seems to work
Any help you could give me would be awsome.
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