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[LE] "Offset" texture file path of many nif files


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Good evening!

I have a question:

So normally the file structure of a mod looks like this:

  • Skyrim
    • Meshes
      • MyMod
        • Buildings (here are all the meshes for buildings and so on)
        • Trees (here are all the meshes for trees and so on)
        • Landscape (here are all the meshes for rocks and stone and so)
    • Textures
      • MyMod
        • Buildings (here are the textures for the building-meshes)
        • Trees (same here)
        • Landscape (same here)

However for some reason the texture files for a mod i have are directly inside of the Textures folder, so it looks like this:

  • Skyrim
    • Meshes
      • MyMod
        • Buildings
        • Trees
        • Landscape
    • Textures
      • Buildings
      • Trees
      • Landscape

Is there a easy way to "offset" the texture path of the meshes or do I have to go through hundrets of meshes and manually change all the textures?

 

NEVERMIND ALL OF THIS, it isn't the source of the problem I have.

Could someone delete this thing please?

Edited by Tharizdun73
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