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inverted tangents (tree mesh)


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Hello. I ran into one problem. Many may have noticed dark foliage on some trees. I started to figure it out. As a result, to solve this problem (with my knowledge) I had to turn the points of the polygons (swap corners) and update tangents. That helped. But this method bends the texture. I wanted to ask how to fix these gaps correctly. I know 3DsMax (a little). For see dark foliage need disable frontal light in NifSkope.

 

 

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