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Adding Spell/Ability to Vanilla Birthsign


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Skipping the backstory, I would like to add a spell or an ability to a vanilla birthsign. I know new/custom birthsigns are very buggy, so not even bothering. As a specific example, I can finish everything I need if I can:

1) Add an ability to Resist Poison 50 points (self) onto the Serpent Birthsign, or
2) Add a 30 points Charm for 30 seconds on Touch spell to The Lady.

I've crawled the forums and google for at least 30 mins prior to posting, if this thread topic already exists with a working example please throw me at it.

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Hello ProjectTitan,

 

https://www.nexusmods.com/oblivion/mods/19445 : Blademans New Birthsigns are very stable and I never had any issues with this mod.

 

But to answer your other question, yes you can modify any Vanilla Birthsigns with the help of a few tools.

 

https://www.nexusmods.com/oblivion/mods/11367 : Oblivion Construction Set (you can find other expansions if you'd like, but this one is enough). All you need to do is to create your own abilities, name them and edit the Serpent and Lady by adding the new "ability" you created early. Save and you should be good to go.

 

NB : After editing and saving, these changes will always occur for any new games you will start. If you want to go back to Vanilla Oblivion, delete the changes or delete the custom abilities.

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Hello ProjectTitan,

 

https://www.nexusmods.com/oblivion/mods/19445 : Blademans New Birthsigns are very stable and I never had any issues with this mod.

 

But to answer your other question, yes you can modify any Vanilla Birthsigns with the help of a few tools.

 

https://www.nexusmods.com/oblivion/mods/11367 : Oblivion Construction Set (you can find other expansions if you'd like, but this one is enough). All you need to do is to create your own abilities, name them and edit the Serpent and Lady by adding the new "ability" you created early. Save and you should be good to go.

 

NB : After editing and saving, these changes will always occur for any new games you will start. If you want to go back to Vanilla Oblivion, delete the changes or delete the custom abilities.

These are good, but I can't get the creation Kit extender to run; just pops a cmd window and immediately closes when I run the LaunchCSE.bat as admin. Not sure what's going on there.

EDIT: I have the creation kit editor running with the extender, but I still do not have an option to add spells/abilities in the Birthsigns menu (under Character), just a delete option.

Edited by ProjectTitan313
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After you opened TES Construction Set follow these steps :

 

- File > Data > Select Blademans esp and activate it (Set Active File button).

- Under the "Magic" option in the left column, go to Spell and create a new one. Give it a name, do whatever you need.

- Go to the "Character" option, then Birthsign, then find the Birthsign you want to change.

- Add/Remove whatever you need, you will be able to find the Spell/Ability you previously created.

- Save everything and you should be good to go.

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After you opened TES Construction Set follow these steps :

 

- File > Data > Select Blademans esp and activate it (Set Active File button).

- Under the "Magic" option in the left column, go to Spell and create a new one. Give it a name, do whatever you need.

- Go to the "Character" option, then Birthsign, then find the Birthsign you want to change.

- Add/Remove whatever you need, you will be able to find the Spell/Ability you previously created.

- Save everything and you should be good to go.

I don't have that Blademans esp.

Under Character -> Birthsign, I pick a birthsign (doesn't matter which one) and upon right-clicking the "Spell" field on the right, my only option is "Delete".

 

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You can add some magic effects to the birthsign capacities ; these will apply to the NPC's who share said birthsign.

 

You can also create a magic capacity and add it to your character through a script.

 

Need more details?

 

That's the problem though: I'm running the obse launcher to run the creation kit (with just Oblivion.esm), but under Character > Birthsigns, I cannot add spells/abilities to the Spell table on the right hand sign. I can delete things, but I cannot add or edit. I'm ok with giving NPC's the additional spell/ability, but its looking like I may have to do this via script.

Not sure how that would affect things if I change birthsigns inside the tutorial / Imperial Sewer. ie add spell via script to The Steed, and at the sewer gate change to The Atronach, how would I remove the spell if birthsign is changed via showbirthsignmenu ?

Edited by ProjectTitan313
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When I mention a script it's only to add capacities to the player, no matter the birthsign you choose.

 

Do you want to know more?

Yes because I'm unfamiliar with the script language used in Oblivion (As well as Skyrim but that's a different topic).

I know a few different scripting languages (AHK, Python, others) already but always good to know more. If we have a tutorial series already, toss it at me and I'll see what I can do on my own before holding hands lol.

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