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3D ripping with original origins.


RUSE35

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So I am trying to recreate one of the maps from a popular MMO I play, but ran into an issue.

 

After doing some looking I tried to use 3D Ripper DX to extract model data but it wouldn't run the game (I assume because it uses some version of direct X higher then 9), so I used ninjaripper instead.

 

Well it worked, but unlike 3D Ripper it didn't seem to keep the original model positions and just set everything in the center. I have already spent far too much time separating every single model and would be really really really happy if there was a better way to do this.

 

The game is World of Tanks Blitz by the way. I would appreciate any help you could give!

 

Originproblem.PNG

Edited by RUSE35
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