I'm having a problem with this mod not showing up in the mod config inside FNV I've tried installing multiple times. Doing what the sticky comment said and even installed it manually. Nothing seems to work. I have the INI file as well. This is my fist time having this issue and I've installed it with no problem with MO2 many times before.

lStewieAl's Tweaks
Started by
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, Jan 16 2019 07:55 PM
6077 replies to this topic
#5911
Posted 05 July 2022 - 09:04 PM

#5912
Posted 05 July 2022 - 10:23 PM

It shows up in the 'Pause-Settings-Tweaks' menu, not in MCM. See the mod images for an example.
Edited by lStewieAl, 05 July 2022 - 10:23 PM.
#5913
Posted 09 July 2022 - 06:47 PM

I'm having a rather strange crash when using the Autosave feature after updated JIP LN NVSE and NVTF. I'm not sure if it has to do with updated scripts or what, but any time it saves either an autosave or manual save there's a high chance of it crashing. (This is especially pronounced indoors for some reason) The truly odd thing is that once I relaunch the game, I can load the saves fine.
#5914
Posted 09 July 2022 - 06:51 PM

Install the Crash Logger (https://www.nexusmod...egas/mods/72317) and disable NVAC (New Vegas Anti-Crash) if you have it. Run the game till it crashes and post the CobbCrashLog file from the Fallout New Vegas folder (before loading the game again)
Edited by lStewieAl, 09 July 2022 - 06:51 PM.
#5915
Posted 09 July 2022 - 08:18 PM

''Remove quest markers entirely while making the map marker in which the current quest stage takes place highlighted in yellow''
Ok so how do I turn this off?
Ok so how do I turn this off?
#5916
Posted 09 July 2022 - 08:25 PM

That isn't an implemented feature.
#5917
Posted 09 July 2022 - 10:54 PM

So, this is probably one of the stranger crashlogs, but apparently it was my Reshade install d3d9.dll causing the crashes (I removed it to verify this)
Crashlog:
I had no idea this was an issue, but I'm very glad for your suggestion of the Crash Logger as there is no way I would have found it otherwise.
Crashlog:
Spoiler
I had no idea this was an issue, but I'm very glad for your suggestion of the Crash Logger as there is no way I would have found it otherwise.
#5918
Posted 10 July 2022 - 09:41 AM

Does "bOnlyCritsGib = 1" effect explosive weapons as well? If it does, it would be good to see an option to limit it to non-explosive weapons so that they still gib regardless of if they crit or not.
#5919
Posted 10 July 2022 - 03:20 PM

it says SCC has recompiled scripts. Delete them or celan it.
Does it really conflict with SCC?
Does it really conflict with SCC?
#5920
Posted 10 July 2022 - 04:05 PM

Whatever mod 'SCC' is has recompiled all scripts, which makes it incompatible with any mods which change the vanilla scripts. It isn't incompatible with Tweaks specifically, just everything else.
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