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Can someone please take a look at my load order?


Northwain

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First off, apologies for this type of post... they're annoying, however, I'd really appreciate it if someone could take a look and give me advice on how to improve it. That said, I'm currently not dealing with any in-game problems that I know of, it's just that Vortex keeps giving me plenty of warnings about file conflicts so I just want to be on the safe side!

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Interior Lighting Overhaul - Core.esm
12 c Interior Lighting Overhaul - L38PS.esm
13 d New Vegas Redesigned 3.esm
FCOMaster.esm
14 e Gomorrah Redesigned v2.esp
15 f ELECTRO-CITY - CompletedWorkorders.esm
16 10 ELECTRO-CITY - Highways and Byways.esm
17 11 Bitter Springs Redesigned.esp
18 12 Project Nevada - Core.esm
19 13 Project Nevada - Equipment.esm
20 14 Project Nevada - Rebalance.esp
21 15 Project Nevada - Cyberware.esp
22 16 Project Nevada - Extra Options.esm
23 17 CommonwealthSurplus.esm
24 18 GreatKhanGreatOverhaul.esm
25 19 iHUD.esm
26 1a YUP - NPC Fixes (Base Game + All DLC).esp
27 1b ILO - PipBoy Light.esp
28 1c ILO - YUP Patch.esp
29 1d New Vegas Redesigned 3.esp
30 1e BoomersGoBoom.esp
31 1f WMIMNV.esp
32 20 Project Nevada - Rebalance Complete.esp
33 21 Project Nevada - All DLC.esp
34 22 EVE FNV - ALL DLC.esp
35 23 outsidebets.esp
36 24 TLD_Travelers.esp
37 25 WeaponModsExpanded.esp
38 26 All Weapon Sounds Overhaul .esp
39 27 WMX-DLCMerged.esp
40 28 AWSO-WMXEVE-ALLDLC-Merged.esp
41 29 NewVegasUncut 123457 Merged.esp
42 2a TrooperOverhaul-Dragbody.esp
43 2b 1nivVSLArmors.esp
44 2c CommonwealthSurplus - LevelList.esp
45 2d ArizonaArmy.esp
46 2e FNV Realistic Wasteland Lighting - All DLC.esp
47 2f FNV RWL All DLC - Brighter Nights.esp
48 30 FNV RWL All DLC - No Overcast Weather.esp
49 31 ADAM Complete.esp
50 32 ADAM - MERGE.esp
51 33 WMX-EVE-AllDLCMerged.esp
52 34 Project Nevada - WMX.esp
53 35 IMPACT.esp
54 36 Couriers Blunder + Rifle.esp
55 37 Asurah_reanimation.esp
56 38 Diagonal movement.esp
57 39 .45 rebalance.esp
58 3a Riot Gear Neck Cover.esp
59 3b zzjayHairsFNV.esp
60 3c Faster Terminals.esp
61 3d LFox Bottle That Water.esp
62 3e Project Nevada - Cyberware Additions.esp
63 3f The Mod Configuration Menu.esp
64 40 Project Nevada - EVE All DLC.esp
65 41 PowderIsTheNewBlack.esp
66 42 NCRTrooperOverhaul.esp
67 43 CourierRangerArmorV2.esp
68 44 Type3 Leather Armors.esp
69 45 WMX-POPMerged.esp
70 46 M14.esp
71 47 CommonwealthSurplus - Sounds.esp
72 48 UpgradesFromTheCommonwealth.esp
73 49 BrotherhoodReforged.esp
74 4a DragsNPCOverhaul.esp
75 4b Mannequin Rce.esp
76 4c Living_Motel.esp
77 4d My essential friends (animals).esp
78 4e Geonox_Riot_Armor.esp
79 4f DarNifiedUINV.esp
80 50 WMX-EVE_ALL_DLC.esp
81 51 WMX_Patch.esp
82 52 WMX_DLC.esp
83 53 Interior Lighting Overhaul - Ultimate Edition.esp
84 54 Merged Patch.esp


Thanks in advance!
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Please see the 'Common Game Problems' section, of the wiki "FNV General Mod Use Advice" article.

 

In particular:

 

* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If those plugins without the "mod index" numbers are "deactivated by the "Bash Patch", then you failed to have them "ghosted" by "Wrye Bash/Flash" when you built your "Bashed Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article.

 

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. "LOOT" does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well.

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

In specific: Move "83 53 Interior Lighting Overhaul - Ultimate Edition.esp" above (lower numbered):

27 1b ILO - PipBoy Light.esp
28 1c ILO - YUP Patch.esp

 

The same applies to WMX. (There may be others but I stopped looking.) If you had sorted with LOOT, those would have been caught and corrected automatically. Don't forget to rebuild your "Merged Patch" file after sorting.

 

I recommend you read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to mod FNV or it's been more than a year since you last did so.

-Dubious-

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